Dungeon Master Comment: Please position yourself with regards to the door before opening it. Also, there will be a lot of door in this maze, so always position yourself. This will allow for quicker pace.
Also, we have been playing for a little over a week now. I would appreciate if you guys could give me feedback in my review post, anything you like, dislike or anything to improve the game. Kntoran - You have a lot of experience as a GM, so I would especially like to hear what you have to say. Personally, I think you guys are great and I am having a great time doing this .
Source 3c (This might not work. If it does not, JB, can you insert it?)
Cheers
Falrun will be directly in front of the door with his club ready as he tries to kick the door open.
All three party member are standing around the door in their undergarment, they are wielding table leg as weapon.
Falrun step back and throw a leg at the middle of the door who shatters in million piece. Beyond the door is a hallway that finish in a T intersection, going either right or left.
The hallway is lit by torches at about every 20 feet on both side.
Falrun turns to his companions and says, "I'm not very experienced with labyrinths, or dungeons, or whatever you want to call this, but I've heard of the 'left hand' method for exploring ruins. Basically, the concept is to continually take the left turn, keep your left hand on a wall, as you go through. This keeps you from getting lost and may help in finding your way out."
He pauses and asks, "What say you?"