Kermit Advance Dungeons & Dragons 2.0 Edition RPG - Page 15 of 25

Either keep a solid left wall or a solid right - Page 15 - D&D / Pathfinder Archive - Posted: 23rd Jun, 2015 - 9:37pm

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Post Date: 22nd Jun, 2015 - 1:24pm / Post ID: #

Kermit Advance Dungeons & Dragons 2.0 Edition RPG
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Kermit Advance Dungeons & Dragons 2.0 Edition RPG - Page 15

Rethal indicates that he is ready. "Lets break through this door and see if we can get out of here and survive this place.

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Post Date: 22nd Jun, 2015 - 1:38pm / Post ID: #

Kermit Advance Dungeons & Dragons 2.0 Edition RPG
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RPG Edition Dragons and Dungeons Advance Kermit



Dungeon Master Comment: Please position yourself with regards to the door before opening it. Also, there will be a lot of door in this maze, so always position yourself. This will allow for quicker pace.

Also, we have been playing for a little over a week now. I would appreciate if you guys could give me feedback in my review post, anything you like, dislike or anything to improve the game. Kntoran - You have a lot of experience as a GM, so I would especially like to hear what you have to say. Personally, I think you guys are great and I am having a great time doing this .

Source 3c (This might not work. If it does not, JB, can you insert it?)

Cheers

22nd Jun, 2015 - 2:49pm / Post ID: #
Falrun Greenleaf
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Kermit Advance Dungeons & Dragons 2.0 Edition RPG Archive Pathfinder / D&D

Snooty Elf says...

Falrun will be directly in front of the door with his club ready as he tries to kick the door open.



Post Date: 22nd Jun, 2015 - 4:01pm / Post ID: #

Kermit Advance Dungeons & Dragons 2.0 Edition RPG
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Page 15 RPG Edition Dragons and Dungeons Advance Kermit

Rethal will be to the right of the door waiting for it to be opened. He will be watching to make sure that nothing come running in at us.

22nd Jun, 2015 - 11:40pm / Post ID: #

RPG Edition Dragons and Dungeons Advance Kermit

Lunithion will be at the entrance of the first door. Just inside the room. He will place what ever is sturdy in the doorway to prevent the door from shutting.



Post Date: 23rd Jun, 2015 - 10:56am / Post ID: #

Kermit Advance Dungeons & Dragons 2.0 Edition RPG
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Kermit Advance Dungeons & Dragons 2.0 Edition RPG

All three party member are standing around the door in their undergarment, they are wielding table leg as weapon.

Falrun step back and throw a leg at the middle of the door who shatters in million piece. Beyond the door is a hallway that finish in a T intersection, going either right or left.

The hallway is lit by torches at about every 20 feet on both side.

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23rd Jun, 2015 - 11:03am / Post ID: #
Falrun Greenleaf
Fighter
Character
Novice / Head
Character Sheet ◀
Not Not Approved ?

Kermit Advance Dungeons & Dragons 2.0 Edition RPG - Page 15

Snooty Elf says...

Falrun turns to his companions and says, "I'm not very experienced with labyrinths, or dungeons, or whatever you want to call this, but I've heard of the 'left hand' method for exploring ruins. Basically, the concept is to continually take the left turn, keep your left hand on a wall, as you go through. This keeps you from getting lost and may help in finding your way out."

He pauses and asks, "What say you?"



Post Date: 23rd Jun, 2015 - 9:37pm / Post ID: #

Kermit Advance Dungeons & Dragons 2.0 Edition RPG
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Kermit Advance Dungeons & Dragons 2.0 Edition RPG D&D / Pathfinder Archive - Page 15

Either keep a solid left wall or a solid right wall either way we keep one or the other. I am ok with keeping a left wall firm. Lets head out.


 
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