Ah yes, your spells. Sorry for not getting back to you sooner on this. With this post I'm rolling the d4 that will give you the number of your spells. I'm also rolling 4 d100's, because that's the most you can get. So, depending on how many spells you get, divide each d100 by 45 and that will give you your spells.
I'll post experience in the next day or two. In any case, it will be before the characters are ready to leave the keep on their next foray.
Edited: Falrun on 25th Jan, 2016 - 9:52pm
That is alright, I should have perhaps brought it up more often and got around to asking sooner. Will this be for both zero and first level spells? That is, if I get any first level spells.
Sorry, I don't use zero level spells. Never got into the cantrip thing. It appears that you get 2 spells. Change Self and Identify.
And, based on your kit, you get to cast them as a second level bard, so that gives you one spell a day.
Let me know if you have any other questions.
Aw, so the spells are chosen for me. I had a list of spells I would pick from as time went on. Change Self was admittingly one of the first two spells I would pick, the other being Phantasmal Force or Sleep. Also, looked through the Player's Handbook and realized there isn't any zero level spells. Whoops.
Hmm, given his spells he won't be much use in combat at all when it comes to magic. Really it seems all he can offer is his skill with a rapier if an enemy gets close... With this also talking or charming his way out of conflict.
One spell a day? Heh, definitely feeling the AD&D nostalgic when it comes to spellcasters. (Making a joke).
Edited: Thomaslee on 25th Jan, 2016 - 11:30pm
I'm about ready to create another character. This time I was waiting to get a gem so I have an advantage from the beginning.
I need some more to get the 15fp to create a new character so a bit more posting to do. Once created I will come in wherever, I can also wait til the party returns.
I may go strictly with a fighter still proficient with a bow. That should give me a few bonuses this time off of strength and dexterity right?
So, for a bow, you use the Dexterity advantage to hit but not for damage.
With the exception of the Composite bows. The Composite bows you can use either the Strength OR the Dexterity To Hit modifier, but you can also add your Strength damage to the attack, as well.
Hunter, I think we can still work Thane back into the story if you want to keep that character verses creating a new one. The only catch is that you'll have to wait for a bit until the party is able to get to Thane.
Let me know your preference.
So I know I roll d20 for attack, and now d4 for damage, are there any bonuses I add to the rolls that I have missed? Probably should have asked this earlier.