
Based on your Strength and Dexterity scores, your character doesn't get any bonuses to attack or damage. If there are situational bonuses, I'll let you know before you roll.
Thanks, should I make a quick post and roll for damage, or perhaps just wait until my the next round of attacks? Based on the results of my attack rolls, I may only have need of one damage roll to make.
I've already created a second character sheet and put it as my primary. He will have the unoriginal name of "Hunter". For the generator do I use the AD&D 1ed button for stats?
First and second are pretty close as far as stat generation is concerned. If there is no '2nd Edition' then 1st will work fine.
Or, you can use the dice generator and go with 4d6, re-rolling all 1's and keeping the highest 3.
Before I start buying equipment please tell me if this pasts the character creation grade:
Race: Elf
Gender: Male
Character Class: Fighter
Alignment: Neutral Good
S: 15 (+0/+0) WA: 200cn OD: 1-2 BB/LG: 7%
I: 14 Lang: 4
W: 9 Save Bonus: 0
D: 15 React/Att: 0 Def: -1
C: 15 HP Bonus: 1 SS: 91% Res: 94%
Ch: 11 Max Henchmen: 4 Loyalty: - React: -
Age: 143 HP: 2 AC: 9
Saves:
PPD: 14 PP: 15 RSW: 16 BW: 17 Spell: 17
Age Category: young adult
Race Info:
1) 90% resistance to sleep and charm spells
2) +1 to hit with any bow other than a crossobow, a shortsword, or a longsword
3) Speak Elvish, gnome, halfling, goblin, hobgoblin, orcish, gnoll, common, and their alignment tongue, plus 1 additional language per Intelligence point above 15
4) Infravision 60'
5) Detect secret or concealed doors within 10' (Passive) 1 on d6 (16 2/3%), actively searching can find secret doors on 1-2 on d6 (33 1/3%) and concealed doors on a 1-3 on d6(50%)
6) Improved surprise chance when alone and not wearing metal armor, 1-4 on d6 (66 2/3%), chance drops to 1-2 on d6(33 1/3%) if a portal must be opened
Secondary Skill: Bowyer/fletcher
Class Info:
Fighter:
1) Prime Attribute: Strength (+10% for 15+)
2) HD: 1d10
3) Use any weapon, armor, or shield
4) Weapon/Nonweapon proficiency slots: 4/2
Starting Gold = 130gp
Height: 5' 0" Weight: 100lbs.
Looks good, but a couple of things:
1) All characters start with max HP at first level. This would give you 11hp to start with.
2) I use the non-weapon proficiencies so you start out with 4 weapon proficiency slots and 3 non-weapon proficiency slots plus 4 slots that you get from your Int that you can apply to either weapon or non-weapon proficiencies.
3) That also means you only start out with Common and Elvish for languages that you speak. Any additional languages cost a non-weapons proficiency slot.
4) If you're going with a single classed fighter, you can also utilize the Weapon Mastery rules from the Combat & Tactics book.
Alright will look at that. I can also go ahead and activate the gem to see what that gives me by the way of bonus? Are you using the guardians?