Since there was some confusion about the alcove and the curtain, I added a new map that shows the alcove that the bandits would use as to spy on the entrance of their caves.
Just a reminder that Oberon had the axe. Illthin is specialized in the bastard sword. His weapon proficiencies are correct. I still need to get him non weapon skills
Is Thane's poison damage one time only or he doesn't know if it will affect him further?
Also when you update the game is the sequence of events based on reaction time of the character or when we post?
The poison doesn't seem to be done.
I post in response to you all's posts. If there are multiple actions, I paste together the actions based on how I see the action/reaction sequence going down.
Before I roll up some stats and create a character, I wanted to ask if you might allow the Loremaster? It is a Bard kit from The Complete Bard's Handbook, if you have it.
If you don't, or feel such wouldn't be appropriate I may try my hand at making a paladin character. That is, if I roll well and meet the requirements.
I don't see a problem with a Loremaster. It might even blend well with the campaign.
However, a Paladin would be welcome as well. Even though they can't 'specialize' with weapons as a true fighter, they can use weapon expertise as found in the Combat and Tactics book.
Just to let you know, it has been years since I have played AD&D so there is a lot that I have forgotten. I will need some help with character creation, if you have the time and are willing.
Rolls:
2,3,3,4
1,4,4,2
5,2,1,5
5,4,3,1
1,6,4,6
6,1,1,1
Reroll 1s:
5,4,3,6,2,5,4
Stats: 10, 13, 14, 12, 18, 15
-
Name: Jonathon the Storyteller
Race: Human
Age: 31
Alignment: True Neutral (Good Tendencies)
Level: 1/1
Strength: 10
Dexterity: 13
Constitution: 12
Intelligence: 15
Wisdom: 14
Charisma: 18
HP: 5
AC: 10
Weapons: Dagger
Equipment: Backpack, waterskin, tinderbox, iron rations - week's supply, bedroll, torches x8, small sack x4, pocketwatch, vielle, small mirror, variety of scrolls and tomes, ink and quill.
*With what can be afforded, common gear and items for adventuring. I could use help on this.
Weapon Proficiencies: Dagger (How many proficiencies do I get again?)
Non-weapon Proficiencies: Ancient History, Languages (Ancient), Navigation, Reading/Writing. (Same as above, how many?)
Languages: (How many?)
Edited: Thomaslee on 10th Jan, 2016 - 12:55pm