Falrun's 2nd Edition Dungeons & Dragons RPG - Page 144 of 533

The party waits for sunset. During that time, - Page 144 - D&D / Pathfinder Archive - Posted: 17th Mar, 2016 - 11:41pm

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17th Mar, 2016 - 3:48pm / Post ID: #
Gabriel
Paladin lvl 6
Character
Follower / Head
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 144

The Dawn Seeker says...

"If you allow, I would like to be the voice of the party. A role I could excel at," Jonathon would offer, feeling quite confidant in doing such. With his charm and a little luck if they needed to talk their way out of a situation he could do it.

"On the rest I feel you have a great plan put together," the storyteller would offer, feeling it important to give credit where credit is due. Yet he would offer this question, "If we are seen, and an alarm is raised… What should we do?"

Reconcile Edited: Thomaslee on 17th Mar, 2016 - 3:49pm



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17th Mar, 2016 - 3:52pm / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

RPG Dragons and Dungeons Edition nd Falruns

Elf Bowman says...

Hunter listens to Ardo's detailed explanation.

"Indeed!" he agrees while shaking his head in acknowledgement.

At Jonathon's words he tilts his head left and right and replies, "Okay… " not really knowing much about the man he count not say ye or ney about his skills.

"So up that way then?" Hunter follows.



17th Mar, 2016 - 6:04pm / Post ID: #
Delgar
Mage
Character
Loner / Center
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG Archive Pathfinder / D&D

The Mysterious says...

Delgar nods in agreement with ardos plan and hopes his spells prove more helpful hopefully against some evil living targets but he will take up his spot in the middle of the group and prepare to light a touch for when the party enters a cave.



17th Mar, 2016 - 6:10pm / Post ID: #
Ardo
Cleric Level 7
Character
Lieutenant / Middle Rear
Character Sheet ◀
Active Player Active Role-player!

Page 144 RPG Dragons and Dungeons Edition nd Falruns

The Arcane says...

Just as the sun is about to set Ardo starts to lead the group with Drethen towards the cave. He is excited knowing that every cave so far has provided some excitement and adventure.
In a low voice he leans close to the new comer of the group. "Hunter keep your eyes out towards the bandits cave over there to make sure we have not been spotted, the less noise we make the better, to bad I was not given the light footsteps of an elf to sneak across this place. Drethen let's lead the way into the cave once inside we can let Jess give a quick look for traps before we proceed."



17th Mar, 2016 - 7:29pm / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

RPG Dragons and Dungeons Edition nd Falruns

Elf Bowman says...

Hunter as usual nods his head to confirm the instruction and looks towards the bandit's cave but also looks all the way around as he moves.



17th Mar, 2016 - 7:55pm / Post ID: #
Gabriel
Paladin lvl 6
Character
Follower / Head
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG

The Dawn Seeker says...

Not given any particular instructions other then taking the rear, Jonathon would nod and stick close to those near him. The storyteller would most speak and keep his eyes sharp for trouble.



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Post Date: 17th Mar, 2016 - 10:29pm / Post ID: #

Falrun's 2nd Edition Dungeons & Dragons RPG
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Falrun's 2nd Edition Dungeons & Dragons RPG - Page 144

Drethen will step into the cave and watch over Jess as she checks for traps and such before heading in deeper.

17th Mar, 2016 - 11:41pm / Post ID: #
Dungeon Master

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Falrun's 2nd Edition Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 144

The Watcher from the Aether says...

The party waits for sunset. During that time, there is no life evident in the valley. You spot any movement from the other caves that you can see from your vantage point and there's no animal life, at all.

As you creep closer to the mouth of the cave you begin to smell an odd odor, at first. Then, you gradually come to realize it's the smell of death. It's almost tangible by the time to reach the actual mouth of the cave.

Jess checks for traps but is unable to find any evidence. However, the further into the cave you go, the stronger the smell becomes until you find that you have to hold a cloth over your face in order to be able to stand the odor.




 
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