
Covering his nose with a cloth he pulled from a pocket, Jonathon's expression would be of disgust. Looking to the others he would say, "I very much wish that I could be somewhere else. This is almost as bad as a certain bog I had to go through near a goblin settlement I was investigating."
Hunter, uses his special danger sense and superior vision to see what is ahead and what might be causing the smell. "It is awful… " he mutters while looking.
It is hard to believe anything can live in here with that stench perhaps we don't want to meet the thing that does he whispers to anyone that can hear him delgar will prepare his sling just in case.
"Wow, this smells like, wow." Ardo quickly looks for a scarf in his backpack to tie over his nose. "Well gentlemen and lady, onward and forward as Jess has determined there is no traps. Who will be the torch and lantern bearers so we all do not need one?"
In Character: For some reason Hunter finds that his ability to see or even reach the location of the smell is taking much longer than anticipated.
Out of Character: Hunter pauses and then goes over to one end of the cave, opens up a small window covered by a metal sheet and presses the nag Dungeon Master button.
As you can see by the map, you are in an intersection with passages leading north, west, and east. The smell permeates the corridor so that you can't determine a direction. You'll have to choose a passage and head down it.