Immediately inside the mouth, the cave becomes a tunnel leading to the right and left. Looking right, you see it bend around a corner out of sight; the trickling stream comes from that direction. To the left, several dark openings await. A high-pitched squeaking comes from directly over your heads.
In Character: "This place probably has bats" says Hunter while pointing his arrow upwards. He uses his sense and sight to see while saying, "You should probably check the water section first… might be safer."
The passageway gets wetter as you advance, until you are sloshing through several inches of water by the time you turn the corner. Ahead you see a pool of gray water, completely opaque with dissolved mud and sludge, that seems to bubble slightly as if a hidden spring were welling up from below. Lichens cling to the walls and the roof is thick with hanging mosses; from time to åme a drop of condensation falls in the pool with an audible plop! That sounds unusually loud in the silence. A narrow ledge encircles the pool, but it is submerged under an inch or two of the murky water. The room is slightly warmer than the passage, and a foul brimstone smell is in the air.
"My goodness! Is this what feeds the drinking water of those below? How wretched."
Hunter is tempted by the prospects of following that ledge to see if it leads to something but he decides to use his vision to examine it some more.
Out of Character: Mainly I want to give myself a percentage of being able to navigate around the pool without falling in. If it looks to risky he will suggest leaving and checking the opposite tunnel.
Ardo nods in agreement with Drethen. "I am all for the other tunnel first to be checked out as I am always leary of water you can't see into."
Hunter is able to determine that he can easily circumvent the pool. The walkway around the pool is wide enough for one person to walk around.
However, he also is pretty sure that there's something lurking below the surface.