Falrun's 2nd Edition Dungeons & Dragons RPG - Page 18 of 533

The lead Hobgoblin replies in a guttural, - Page 18 - D&D / Pathfinder Archive - Posted: 23rd Aug, 2015 - 9:58am

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20th Aug, 2015 - 10:19pm / Post ID: #
Ilthin
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Falrun's 2nd Edition Dungeons & Dragons RPG - Page 18

Ignoble says...

Oberon sits up slowly. His skin normally ruddy from hours in front of the forge is now pale. "Thank you my friends. The trip string makes sense now. I'll bet the hobgoblins bullied the kobolds and the trip wire was to help them defend themselves."

Grunting he lifts himself to his feet. "Even with the blessings of Heironious I am going to need some time to rest and heal before we go any deeper. Do we camp out of sight of the caves or do we head back to town?"



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Post Date: 21st Aug, 2015 - 3:04am / Post ID: #

Falrun's 2nd Edition Dungeons & Dragons RPG
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RPG Dragons and Dungeons Edition nd Falruns

Rethal says, "If we leave and come back we may need to double check the progress we have made. Do we rest here in the cave allow people to heal some more and keep watch? We can use some of the stuff blocking the door to help alert us if someone tries coming up the steps."

21st Aug, 2015 - 2:28pm / Post ID: #
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The Watcher from the Aether says...

Aseneth says, "We could probably pull some of that rubble from off the back wall and use it to barricade the front door. Though I wouldn't want to pull too much lest whatever it is that Hobgoblins are afraid of, get in." Then Jess adds, "And I can watch the front door in case something tries to get in. We should be fine. Right?" She looks eagerly at each of you for agreement.



21st Aug, 2015 - 2:46pm / Post ID: #
Ilthin
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Page 18 RPG Dragons and Dungeons Edition nd Falruns

Ignoble says...

"If we are going to stay here perhaps we should go back to the kobolds space. That way we have the cave exit if we need it. But first what to we do with our friends?" Oberon shrugs as he gestures at the captives. "Wake one to see if they will talk or grant them a swift return to the pit that spawned them?"



Post Date: 22nd Aug, 2015 - 12:56am / Post ID: #

Falrun's 2nd Edition Dungeons & Dragons RPG
A Friend

RPG Dragons and Dungeons Edition nd Falruns

Rethal will double check the bindings to see the Hobgoblins are well tied up. Going back to the area where we fought the goblins is ok but too many other variables can occur. I think we should rest here and let Jess what the front door.

22nd Aug, 2015 - 10:55am / Post ID: #
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The Watcher from the Aether says...

Aseneth and Jess agree with Rethal.

You all settle in for an eight hour rest and make yourselves comfortable. During that time, nothing unexpected happens. Aseneth and Gervase are both able to regain their used spells and when Gervase is ready, he casts another Cure Light Wounds on both himself and Oberon bringing them both up to full HP.

At some point early in the eight hour rest period, the Hobgoblins wake up from their magically induced slumber. Seeing their dire situation, they begin to weep and cry for mercy.



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Post Date: 23rd Aug, 2015 - 2:24am / Post ID: #

Falrun's 2nd Edition Dungeons & Dragons RPG
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Falrun's 2nd Edition Dungeons & Dragons RPG - Page 18

Rethal will tell them to be quiet or he will slit their throats.

After the rest Rethal will ask them what is behind the door that they have blocked? How many Goblins infest this cave?

23rd Aug, 2015 - 9:58am / Post ID: #
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Falrun's 2nd Edition Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 18

The Watcher from the Aether says...

The lead Hobgoblin replies in a guttural, halting common, "There are more goblins than hobgoblins... Many more. Behind the door are people that don't die. Well, they die, but then they get back up again. Mostly it's our dead brothers... Or not dead brothers."

Then, with a look of confusion he cries out, "I DON'T KNOW!"




 
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