"Do we fight or flee? Says Davik "I can do either, but I can do more harm when I'm not noticed. Wearing chainmail will seriously danpen my ability to move silently. Are they aware? Or just turned off for when whoever created then needs them?"
Edited: rossaldinho on 28th Jul, 2016 - 8:07pm
"Flee?" says Hunter wondering about the rashness of the question.
"There is no fleeing here. Those who do not want to wear the robes do not have to, but those of you who will follow me. I will go in, see if they react while looking to see if the priest is there, if he is I will cut him down where he stands. If not I will will slowly walk out and upon doing so strike down any close by. Agreed? Then, let's get this show to start playing out."
Out of Character: : Dungeon Master., please let me know when you need rolls for what I want to do if any.
"Very well, I'll follow and cover you from behind," Davik pulls on some of the robes, concealing his bow and Quiver within the folds.
Out of Character: How do I make a roll I'd like to use my Thief Skills to Move Silently and Hide in Shadows?
Edited: rossaldinho on 28th Jul, 2016 - 9:11pm
Ardo reaches into his bag and pulls out his dog. Whispering to the figerune it springs to life. "My companion I have a mission for you. I am going to cast a silence spell on this coin if I see enemy spell casters I will point them out I will want you to drop it on the floor near them and then make your way back to me. You can avoid all combat until you are back to me. While you are out of the room look for any invisible or hidden creatures."
The undead appear to stare straight ahead at the back wall where there are three altars: the one of the left of polished black stone, the one on the right of polished red stone, and the central one (The largest) of red and black streaked stone. Behind these, a raised dais holds a double throne. (These are the grey objects on the map)
They do not appear to notice you but you do realize that one or two of the fresher zombies look familiar. It appears that fellow adventurers that have left the party have found their way here and are now part of the zombie army. This applies to all except Thane, who was given a proper burial back in the keep.
You also notice that a great bell of black iron stands to the left of the entrance, flanked on one side by a skeleton in black and on the other by a zombie in red, each holding a mallet.
Out of Character: : Make your rolls for actions as you would like to carry them out. So, if you want to move silently, include the roll for it right away and I'll apply the result when appropriate. Also, undead cannot be back stabbed as they do not have 'vital' organs to attack.
Also, what do you want Delgar, Jess, and the three bugbears to do?
Edited: Falrun on 28th Jul, 2016 - 11:16pm
"I think if we attack we need to take out the skeleton and the zombie with the mallets so they can not ring that bell. I have a feeling that that bell will wake them up more and attack. IF we can get surprise on them we can do a lot more damage. Plus the cleric and the paladin can attempt to turn them to make the numbers even smaller that we face."
Drethen will prepare to defend the doorway while the more nimble ones go for a surprise attack.
Combat rolls are to hold the doorway against the undead if needed.
Hunter carries on with his plan, he intends to walk right in there with sword tucked under his robe and his hoodie over his head - look for any priest and take him out immediately, if none are found he will take out as many of the unread when he gets back to the corridor.
Out of Character: First hit should be with a bonus for standing / sitting monster. Not sure what I should have rolled to pull off disguise.