Falrun's 2nd Edition Dungeons & Dragons RPG - Page 258 of 533

Davik squeezes through the hole and inspects - Page 258 - D&D / Pathfinder Archive - Posted: 2nd Sep, 2016 - 6:16pm

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Falrun's 2nd Edition Dungeons & Dragons RPG Related Information to Falrun's 2nd Edition Dungeons & Dragons RPG
1st Sep, 2016 - 4:21pm / Post ID: #
Gabriel
Paladin lvl 6
Character
Follower / Head
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 258

The Dawn Seeker says...

Gabriel would offer his own strength as well to the endeavor, trying to lift and open the door as everyone else.

Reconcile Edited: Thomaslee on 2nd Sep, 2016 - 12:45pm

Gabriel Results:
  • Lift Gate on D100 (+0): 17 (1 roll)


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1st Sep, 2016 - 4:25pm / Post ID: #
Davik Smithson
Thief Level 3 xp265040...
Character
Novice / Scout
Character Sheet ◀
Active Player Active Role-player!

RPG Dragons and Dungeons Edition nd Falruns

Blacksmith says...

"I would not be much use, I'm afraid," says Davik "I will be on guard incase there are undead waiting in ambush. Getting here almost seemed too easy with what you told me of the last time you came here."



2nd Sep, 2016 - 11:18am / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG Archive Pathfinder / D&D

The Watcher from the Aether says...

Everybody who can get a hand on the door does and tries to push the door open. Despite everybody's efforts, the door gives a little, then a little more, then stops dead. No matter how much more effort everybody puts into it, the door will budge no more.

The party is left with a stone door that is open just enough to allow a small person through, say as small as a halfling…



2nd Sep, 2016 - 11:24am / Post ID: #
Davik Smithson
Thief Level 3 xp265040...
Character
Novice / Scout
Character Sheet ◀
Active Player Active Role-player!

Page 258 RPG Dragons and Dungeons Edition nd Falruns

Blacksmith says...

"Perhaps a different approach is in order," says Davik "I think I can squeeze through here. Once I have done so, you go and attack the other entrance. I will go in and try to find the priests. If we can take out the priests, they will be unable to create more undead, and we can deal with the horde at our leisure."



2nd Sep, 2016 - 11:24am / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

RPG Dragons and Dungeons Edition nd Falruns

Elf Bowman says...

Hunter looks at the smallest man in the party.... "Can you fit in there?" He uses his bullseye lantern to shine through and show up what's on the inside.



2nd Sep, 2016 - 12:19pm / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG

The Watcher from the Aether says...

Hunter is able to scan about half of the room. The other half can't be seen due to the small opening in the doorway. From what he's able to see, the room has been cleared out of all corpses, barrels, and anything else that may have once inhabited the room. The only thing remaining appears to be the dust particles that light up on the beam of his bullseye lantern as they float lazily through the air.

On the side wall, Hunter is able to spot the lever that Jess had eluded to, that the undead used to open the door from in the room.



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2nd Sep, 2016 - 12:44pm / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 258

Elf Bowman says...

Hunter makes it known to all that there is a lever to be used so we can enter and continue.



2nd Sep, 2016 - 6:16pm / Post ID: #
Davik Smithson
Thief Level 3 xp265040...
Character
Novice / Scout
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 258

Blacksmith says...

Davik squeezes through the hole and inspects the area around the lever for any traps.

Davik Smithson Results:
  • Find/Remove Traps on D100 (+0): 26 (1 roll)



 
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