Falrun's 2nd Edition Dungeons & Dragons RPG - Page 261 of 533

Davik opens the door, moving silently into - Page 261 - D&D / Pathfinder Archive - Posted: 6th Sep, 2016 - 9:46pm

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Falrun's 2nd Edition Dungeons & Dragons RPG Related Information to Falrun's 2nd Edition Dungeons & Dragons RPG
5th Sep, 2016 - 12:45pm / Post ID: #
Ardo
Cleric Level 7
Character
Lieutenant / Middle Rear
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 261

The Arcane says...

"Off to the right, there should be a hallway that leads to living quarters.". Ardo readies his weapons in case of an ambush.



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Post Date: 5th Sep, 2016 - 2:12pm / Post ID: #

Falrun's 2nd Edition Dungeons & Dragons RPG
A Friend

RPG Dragons and Dungeons Edition nd Falruns

We went down the right and fought the fighter. The next hallway is to the left. Lets go down that one and see where it leads us.

6th Sep, 2016 - 3:44pm / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG Archive Pathfinder / D&D

The Watcher from the Aether says...

Davik leads the group to the left. The corridor runs about forty feet to the north with a door on the left.

The corridor jogs to the right and then continues to the north down a dark set of stairs.



6th Sep, 2016 - 6:16pm / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

Page 261 RPG Dragons and Dungeons Edition nd Falruns

Elf Bowman says...

Hunter stands awaiting the glorious work of Davik, however he does aide him by first using his vision to see if he can pick up movement or anything lurking followed by his trusted lantern.



6th Sep, 2016 - 7:44pm / Post ID: #
Davik Smithson
Thief Level 3 xp265040...
Character
Novice / Scout
Character Sheet ◀
Active Player Active Role-player!

RPG Dragons and Dungeons Edition nd Falruns

Blacksmith says...

Davik continues down the stairs, carefully muffling his footsteps to make as little noise as possible. As he continues, he keeps a careful watch on the stairs for any pressure plates.

Reconcile Edited: rossaldinho on 6th Sep, 2016 - 7:45pm

Davik Smithson Results:
  • Move Silently on D100 (+0): 16 (1 roll)
  • Hide in Shadows on D100 (+0): 24 (1 roll)
  • Find/Remove Traps on D20 (+0): 3 (1 roll)


6th Sep, 2016 - 8:25pm / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG

The Watcher from the Aether says...

Ignoring the door on the left, Davik continues down the stairs into a what is obviously a dormitory or living quarters, with five simple beds, five chests (One at the foot of each bed), five chairs, two tables, a brazier with a small fuelbox, and a shelf of books. Candles in holders rest on either table, currently unlit.

The room appears to be in some degree of disarray. Three of the five beds have been stripped of linens, most of the chests are empty or half empty with discarded cloths strewn here and there. It appears that some books have been taken, just a few by the looks of it. Probably just the ones easily carried.

Nothing of value appears to have been left.



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6th Sep, 2016 - 8:35pm / Post ID: #
Ardo
Cleric Level 7
Character
Lieutenant / Middle Rear
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 261

The Arcane says...

Ardo motions back to Davik to check out the door on the left that was bypassed when they checked out this room. Ardo whispers to the group "Do you think they buggered off when we went back too town?"



6th Sep, 2016 - 9:46pm / Post ID: #
Davik Smithson
Thief Level 3 xp265040...
Character
Novice / Scout
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 261

Blacksmith says...

Davik opens the door, moving silently into the room beyond, continuing to use the shadows to stay hidden. More cautious now, Davik is suspicious that he is not encountering any resistance, and checks every room diligently to make sure he is not walking into a trap.

Out of Character: Should I be rolling Move Silently and Hide In Shadows every time? I'll roll Find/Remove Traps as this is a new room, but can we just assume the results of other rolls last time stick, or do you want me to roll every time?

Davik Smithson Results:
  • Find/Remove Traps on D100 (+0): 53 (1 roll)



 
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