Falrun's 2nd Edition Dungeons & Dragons RPG - Page 264 of 533

Hunter lets loose an arrow. You see it disappear - Page 264 - D&D / Pathfinder Archive - Posted: 9th Sep, 2016 - 10:10am

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Falrun's 2nd Edition Dungeons & Dragons RPG Related Information to Falrun's 2nd Edition Dungeons & Dragons RPG
8th Sep, 2016 - 3:25pm / Post ID: #
Davik Smithson
Thief Level 3 xp265040...
Character
Novice / Scout
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 264

Blacksmith says...

I draw my Longsword and move stealthily down the stairs. (Move Silently and Hide In Shadows).



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8th Sep, 2016 - 3:27pm / Post ID: #
Ardo
Cleric Level 7
Character
Lieutenant / Middle Rear
Character Sheet ◀
Active Player Active Role-player!

RPG Dragons and Dungeons Edition nd Falruns

The Arcane says...

"Well it seems we have two choices. Davik do you mind seeing if these stairs are trapped before we head into the darkness. Can you see anything down those steps?"

Out of character: Is it regular darkness or magical? Would my character be able to tell the difference or would the mage npc?



8th Sep, 2016 - 3:30pm / Post ID: #
Davik Smithson
Thief Level 3 xp265040...
Character
Novice / Scout
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG Archive Pathfinder / D&D

Blacksmith says...

Davik checks the stairs for traps, ad well as the immediate area (Find/Remove Traps)

Out of Character: Do you roll this as well?



8th Sep, 2016 - 6:41pm / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

Page 264 RPG Dragons and Dungeons Edition nd Falruns

The Watcher from the Aether says...

It doesn't take long for Davik to figure out that the darkness is magical in that it has a defined beginning and light will not penetrate it.

Out of Character: : Yes, I'll roll your find/remove traps.



8th Sep, 2016 - 9:18pm / Post ID: #
Davik Smithson
Thief Level 3 xp265040...
Character
Novice / Scout
Character Sheet ◀
Active Player Active Role-player!

RPG Dragons and Dungeons Edition nd Falruns

Blacksmith says...

"There's some kind of magical darkness in this area," says Davik "It's difficult to see beyond this to see if the stairs are trapped. Can any of you do anything about it?"

Out of Character: Would casting Light on the darkness negate it? What do I roll to see if I know about that?



9th Sep, 2016 - 2:30am / Post ID: #
Ardo
Cleric Level 7
Character
Lieutenant / Middle Rear
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG

The Arcane says...

Ardo takes out the coin he had a continual light cast on in the keep. "I guess the did not run away. Do you think this coin will work in that darkness area?"



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9th Sep, 2016 - 2:56am / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 264

Elf Bowman says...

Hunter sighs, takes out his arrow, notches and arrow, pulls back on the bow string and lets and arrow go into the darkness waiting to see what happens.



9th Sep, 2016 - 10:10am / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 264

The Watcher from the Aether says...

Hunter lets loose an arrow. You see it disappear into the darkness and then the metal arrow head skip off of stone.

Anybody that has Spellcraft skill can make a roll against it to determine if they know what will negate the darkness. Failing that, it's the old 'trial and error' operation.




 
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