Falrun's 2nd Edition Dungeons & Dragons RPG - Page 294 of 533

Out of Character: : Since Davik was going - Page 294 - D&D / Pathfinder Archive - Posted: 3rd Oct, 2016 - 6:40pm

Text RPG Play Text RPG ?
 

18th October 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Warlock
Warlock
Ranger
Ranger
Rogue
Rogue
Cleric
Cleric
Barbarian
Barbarian
Draconian
Draconian
Fighter
Fighter
Paladin
Paladin
Wizard
Wizard

+  « First of 533 pgs.  290 291 292 293 294 295 296 297 298  ...Latest (533) »
Posts: 4262 - Views: 112302
Closed
Only Players who have created approved Characters can Post here. The main game is also updated here. Falrun is your Dungeon Master.
This RPG is CLOSED Game Master GM Stats
Falrun's 2nd Edition Dungeons & Dragons RPG Related Information to Falrun's 2nd Edition Dungeons & Dragons RPG
1st Oct, 2016 - 9:49pm / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 294

Elf Bowman says...

Out of Character: Wait what, how did I get myself in this position? Alright let's get too it, no way I'm going back to the keep again after just getting here.

In Character: Hunter says, "Get ready!" as he takes in a lot of air and breathes it out in one long sigh.

Hunter Results:
  • Break down door on D100 (+0): 21 (1 roll)
  • Initiative on D12 (+0): 8 (1 roll)
  • Bow on D20 (+3): 23(+15), 22, 11, 22 (4 rolls + explode)
  • Damage on D6 (+3): 5, 8, 7, 9 (4 rolls)


Sponsored Links:
2nd Oct, 2016 - 12:19am / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

RPG Dragons and Dungeons Edition nd Falruns

The Watcher from the Aether says...

Running up against the door, Drethen and Hunter find that it’s locked. Not wanting to take the time to have Davik pick it, together they put their shoulders into it and the door breaks away with a mighty CRACK.

Inside the room, the party quickly assesses that there’s a man dressed in robes, standing behind a desk on the opposite side of the room, almost directly across from the door. Standing between the man and his desk, at about the middle of the room is an attractive young woman (You guess early 20’s) and an odd looking house cat. The cat seems to be a normal house cat but it’s wrapped up in bandages from nose to tail just as you would expect to find a mummy.

Despite the debris and disturbance of the door, Delgar is the first to react, letting his sling bullet fly at the first creature he sees in the room, the young woman. His sling bullet flies true and hits the lady in the shoulder. The odd thing about the attack is that the woman doesn’t seem to react to the bullet, she just stands there as if waiting for something. Then, you also notice that she’s not bleeding from the wound, either.

Gabriel is the next one into the room and seeing the odd response from the woman, determines that she’s some evil minion of the necromancer. Swinging his sword, he hits her. She still doesn’t bleed, but she seems to be effected by the damage as she’s no long standing totally up straight.

Davik sneaks in behind Gabriel drawing his long sword in anticipation of being able to end the necromancer quickly. As he pulls the pommel of his sword free from his scabbard, he finds a rusted nub of what used to be the sword’s blade sticking out of his now worthless pommel. Ardo follows Davik, brandishing his holy symbol trying to turn any undead, but nothing seems to react. Either he’s faltered in his presentation or there’s something about the power of the necromancer that keeps his ‘creations’ from being turned.

The cat, finding Davik to be the closest target to it, attacks with more ferocity than you would expect from a house cat. Davik is able to avoid one if its claws and its bit, but he takes a scratch from its second claw (1 HP damage). Being so close to the creature, Davik realizes the cat’s true nature and becomes paralyzed with fright.

Tarlech, the necromancer, recovers from the excitement of the door being broken down and begins chanting and waving his hands. He’s overcome with a look of puzzlement as he moves his mouth but no sound comes out as Ardo’s coin rolls at his feet, stopping at the foot of his chair. Seeing his opportunity, Hunter fires off two shots of this bow. Knowing that he’s got the necromancer between the eyes his jaw drops as both his arrows seem to bounce harmlessly away from the necromancer a mere inches from the man’s face.

Hunter’s surprise is followed by Drethen pulling himself away from the debris of the door. He finishes off the young female and moves up next to the necromancer, catching him with his long sword. The necromancer’s shock seems to mount at the fact that Drethen was able to hit him.

Delgar fires off a second sling bullet, but not at the necromancer. Seeing Hunter’s arrows bounce harmlessly away, Delgar realizes that the necromancer must already have some kind of protection from normal missiles around him. Firing instead at the cat, the bullet narrowly misses, skipping harmlessly away into the room. Gabriel moves to the strange cat and attacks with his sword. He seems to hit the creature, but his sword doesn’t seem to be sharp enough to do any damage. The cat looks annoyed.

Ardo stands back and tries to see where he’d be the most help. He can’t get to the necromancer because both Drethen and the desk are in the way. And, if this cat is what it seems, there’s not much he could do to effect it. The cat, annoyed be Gabriel, attacks him with its vicious claw/claw/bite routine, but is unable to get through is armor.

Hunter, knowing that his arrows will be useless against the necromancer, fires his next volley at the cat. He hits the cat, but he also finds that the arrows don’t seem to harm it. Drethen continues to attack the necromancer, but isn’t as lucky with his attack, this time, not being able to damage the man.

The necromancer, having little other choice, attacks Drethen with his dagger, but is completely clumsy in hand to hand combat and misses badly. Meanwhile, Davik huddles in a ball waiting for the bad kitty to go away.



Post Date: 2nd Oct, 2016 - 12:50am / Post ID: #

Falrun's 2nd Edition Dungeons & Dragons RPG
A Friend

Falrun's 2nd Edition Dungeons & Dragons RPG Archive Pathfinder / D&D

Drethen will keep attacking the Necromancer. He swings his sword with hopes of dispatching him quickly. If we can get rid of him in this valley we will have a good start on the cleansing of the valley.

2nd Oct, 2016 - 2:36am / Post ID: #
Ardo
Cleric Level 7
Character
Lieutenant / Middle Rear
Character Sheet ◀
Active Player Active Role-player!

Page 294 RPG Dragons and Dungeons Edition nd Falruns

The Arcane says...

Ardo keeps ready to step in where needed. Ardo seems to think the cat is some type of creature but he cannot decide what it is.

Ardo Results:
  • Attacks if needed on D20 (+1): 16, 3, 2, 17, 14, 9 (6 rolls)
  • Damage on D6 (+2): 4 (1 rolls)
  • Cure light wounds on D8 (+0): 4 (1 rolls)


2nd Oct, 2016 - 10:23am / Post ID: #
Davik Smithson
Thief Level 3 xp265040...
Character
Novice / Scout
Character Sheet ◀
Active Player Active Role-player!

RPG Dragons and Dungeons Edition nd Falruns

Blacksmith says...

I think as Davik cowers in the corner, his life begins to flash before his eyes. He sees the fire which burnt down the smithy and killed his parents. He sees the faces of his apprentices watching earnestly as he shows them how to work the smithy and passing on his knowledge. We see the heartfelt goodbye as Davik sets out to travel to Greyhawk Keep, leaving the smithy under the care of his adopted daughter.

Out of Character: Also, you said I was using a longsword, right? Didn't I say I had my bow drawn before we entered the room?

Reconcile Edited: rossaldinho on 2nd Oct, 2016 - 10:33am



2nd Oct, 2016 - 1:01pm / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

Falrun's 2nd Edition Dungeons & Dragons RPG

Elf Bowman says...

Hunter breathes a sigh of frustration that once again his bow, despite always being on target, is useless. He returns to his sword and chooses to go after the necromancer as he is the biggest threat.

Hunter Results:
  • Sword attack on D20 (+1): 17, 9, 21, 10 (4 rolls)
  • Damage on D8 (+1): 5, 5, 9, 9 (4 rolls)


Make sure to SUBSCRIBE for FREE to JB's Youtube Channel!
3rd Oct, 2016 - 6:19pm / Post ID: #
Delgar
Mage
Character
Loner / Center
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 294

The Mysterious says...

Delgar will keep an eye on the door as he is put of offensive spells and he has no magic weapons to affect the cat creature and it also seems like his bullets won't hurt the necromancer. So if a zombie or skeleton try to sneak up behind us he will attack it with his sling.

Delgar Results:
  • Sling attack on D20 (+0): 10, 16 (2 rolls)
  • Sling damage on D4 (+1): 3, 4 (2 rolls)


3rd Oct, 2016 - 6:40pm / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 294

The Watcher from the Aether says...

Out of Character: : Since Davik was going to try to get a backstab (Sneak attack) in, that can only be done with a melee weapon, I assumed he was going in with his long sword. You can’t backstab with ranged weapons in 2e.

Round 3:

Ardo swings his hammer at the bandaged feline and manages to land a solid blow. Even so, the cat doesn’t seemed terribly bothered by the attack, almost as if it was an inconvenience more than anything else. Next, Drethen gets the jump on the necromancer. Tarlech manages to turn away his first attack, but in doing so, he left an opening for Drethen’s expert swordsmanship. Taking advantage of the mage’s mistake, Drethen lops the necromancer’s head clean off.

Gabriel, finding that he can do nothing to effect the cat, retreats back down the corridor to help Jude keep an eye on Tishpak. The cat, only having one target available, Ardo, jumps up biting and scratching. He manages to bite and scratch Ardo (9hp damage) before landing nimbly back on its four paws. Ardo, also seeing the true nature of the cat, is struck with fright and is unable to move or do anything until he can get his nerves back together.

Hunter, finding the necromancer already dealt with, attacks the cat with his sword. He’s able to hit with his first attack, but the cat now being aware of him dodges the second. Hunter, having the satisfaction of seeing his sword wound the cat, notices that the wound does not bleed. So, there’s little hope that his sword will be able to continue to damage the creature based on a wound that won’t close. Delgar, seeing that he can only be of limited use, moves back to the rest of the gang in the hallway.

Round 4:

Drethen, having finished off the necromancer, moves in to help the rest of the party defeat the cat. He quickly discovers what the most of the party has already determined, that the only hope of damaging this creature is with an enchanted weapon. And, even then, it doesn’t seem to damage it as much as it should. Meanwhile, both Ardo and Davik come back to their senses. (Both of them will be able to make a normal action next round)

The cat, seeing that Hunter is the only one currently capable of injuring it, attacks with its front claws and bite. Expecting the attack, Hunter is easily able to avoid the small creature’s scratches. Hunter, returning the favor, hits it once again with his magically sharp long sword. The cat squeals and hisses, but doesn’t give up the attack.




 
> TOPIC: Falrun's 2nd Edition Dungeons & Dragons RPG
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,
This International Discussions custom Play By Post Pathfinder Role-playing Game uses trademarks and/or copyrights owned by Paizo Publishing, LLC under permission. More details can be found in the first Post of any Pathfinder RPG. Wizards of the Coast are he trademark owners for D&D and likewise allow the use of their system under permission.