Out of character: Not a problem on wanting to keep the magic items as special. I can forget picking up a invisibility potion. I am just waiting now to earn some great stuff with the Princes.
Put of character: it's probaly a good idea about the magic items I forgot how hard it was to make magic items in this edition to make scrolls and potions you had to be 9th level and magic items 11th level pretty much. So how many 9th level npcs were making thise potions at the keep *laugh* also requiring quests to make magic items was annoying *laugh*.
In Character: Hunter, sighs due to the inability to get that edge that he wants. He decides to keep his gold and instead asks his fellow adventurers… "Do I need to buy myself a horse or am I good to ride with one of you.... Then again if we are riding for a long period I rather have my own horse? My concern is for the horse's welfare once we get to some place."
Out of Character: Delgar, "Put of character" that was funny you do know that all you have to do is write "O-o-c" without dashes to get the effect you are looking for.
Out of Character: Dungeon Master, I just activated a gem and it told me to +1 to my lowest attribute. Please let me know that's OK with you and I'll add it to wisdom.
Out of Character: : Yes, you can use the gem.
Inquiring about the opportunity, you are provisionally hired by the prince's representatives in Thurmaster and given two mules to carry supplies for you across the mountain trails to Melkot. Since the trails are rocky and the area is mountainous, your new employers feel it's necessary for you to make it to your destination.
Out of Character: Thanks, wisdom is now 10 which probably doesn't give me anything but at least it isn't 9.
In Character: When Hunter hears about a task through the mountains he becomes concerned about the kind of attacks that can come from ambushes and people above.
Delgar is ready to set out on the quest for the princes, he's never been on a journey that will take them through the mountains so this should be quite the experience.
Everybody is up early in the morning to get a head start on the day. After ensuring all of your gear is packed, you get your horses and mules together and set out for Melkot.
Melkot looks deceptively close on the map, but you still find that it takes close to two weeks to get there due to the rocky mountain passes and stony roads that you are required to take.
The previous day you left the mountain passes behind as you start moving across the low hills that line the mountain chain. Checking with the locals, you are now within a couple day's ride of Melkot and find the going much easier in the hills than it was through the mountains.
Leading pack mules laden with supplies, you have been following a road that the local inhabitants assured you would lead to Melkot. Unfortunately, no hired guide was available, and either the directions given you were wrong or you have taken the wrong fork by mistake. At any rate, you have good reason to suspect that you are lost and will have to retrace your route tomorrow.
The sun is setting and it is time to make camp. The most defensible campsite is on a nearby hill. The night passes safely, though everyone’s sleep is plagued with nightmares. When the sun finally rises, you stare out at a world gone mad. Instead of the hill where you made camp last night, your bedrolls now lie in a foyer of an ornate mansion. A freshly swept carpet graces the floor. The walls are decorated with bright, colorful tapestries. Brass candelabras line the entranceway. They show signs of having been recently polished and are filled with candles.
More frightening than the sudden change from the wilderness to a mansion, is the smoky gray mist which surrounds the mansion at a distance of 30 feet, blocking all sight beyond. No sound penetrates the mist. A mule which accidentally wandered into the mist was quickly lost to sight, though its lead rope was clearly visible at the edge of the mist. When the rope was hauled back in, the dead body of the mule was dragged back into the sunlight. What killed the mule cannot be determined, but it died with a horrible look of pain on its face. The mist advances on the mansion even as the party watches, but luckily it does not enter the foyer. The double doors to the interior swing open into the main hallway by themselves.