![Falrun's 2nd Edition Dungeons & Dragons RPG Falrun's 2nd Edition Dungeons & Dragons RPG](/board/YaBBImages/icons/pencil.gif)
Hunter waits in the background, an arrow notched, the bow pulled back only slightly. He scans the area with his vision for anything out of the ordinary. He comments,
"I'm holding this bow but I have the feeling in a place like this simple arrows aren't going to do anything."
The party moves carefully past the door on the right in favor of checking out the double doors to the north. Ardo cautiously opens the doors to find a wide, long hallway running east to west. In the center of the hall is a 10' wide red carpet stretching from the west door to the east door. The ceiling arches 20 high overhead. Near the east end of the hall, a raised catwalk stretches across the hallway 10' above your heads. At either end of the overpass are double doors. Thousands of 1" square mirrors are set into the ceiling and walls. The resulting reflection of your torches and continual light resembles a swarm of fireflies as myriad pinpoints of light are reflected back. The floor of the hall, where it is not covered with the red carpet, is polished white marble. The marble is so shiny you can see your reflections on its surface. Polished brass candelabra line both walls and crystal chandeliers hang from the ceiling. All the candle holders on the candelabra and chandeliers are filled with unlit candles.
Davik searches for traps in the room, also wondering if there is magic here. He tries to recall if he's heard of rooms such as this one in the stories he has read.
Ardo follows the group in after he held the door open for them. "Wow, it almost makes it like the night sky with all those little mirrors reflecting all over the place. Davik did you find anything?"
Davik leads the way into the grand hallway looking carefully for traps or anything else that might cause consternation.
Once everybody has entered, all of the doors in the hallway suddenly open in unison and then slam shut causing a stiff breeze that extinguishes all torches. Oddly enough, the nature of the breeze also seems to blow out Ardo's glowing coin, extinguishing the continual light and any other magic light source, as well.
The party is left in complete darkness as all of the doors are closed and there's no light source available. As the party stops to take in the situation, the hallway seems as quiet at a tomb.
Out of Character: : Please include a saving throw verses spells with your next post. If one is absent, I'll roll for the character. Edited: Falrun on 28th Oct, 2016 - 1:35pm
Delgar follows along with the party holding his continual light coins in his hand then suddenly they are hit by a strong breeze and then complete darkness " Ardo can you hear me where is everyone"
"Okay I do not like that. Gentleman be alert. I am going to toss another coin on the floor and hopefully we are not surrounded by enemies. Hopefully my back up coins are not extinguished as well."
Out of character: Are my 2 back up coins also gone as well now? If so someone else will need to light a torch. Also I added a roll for my ring of spell turning.