Falrun's 2nd Edition Dungeons & Dragons RPG - Page 33 of 533

As soon as you move forward, all 24 skeletons - Page 33 - D&D / Pathfinder Archive - Posted: 20th Sep, 2015 - 11:57pm

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Falrun's 2nd Edition Dungeons & Dragons RPG Related Information to Falrun's 2nd Edition Dungeons & Dragons RPG
20th Sep, 2015 - 6:29pm / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 33

The Watcher from the Aether says...

Out of Character: : Retha, Bend bars/Lift gates is a % roll, not d20. You also know that any attempt to open the door by hand will be a noisy and difficult affair.



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Post Date: 20th Sep, 2015 - 6:49pm / Post ID: #

Falrun's 2nd Edition Dungeons & Dragons RPG
A Friend

RPG Dragons and Dungeons Edition nd Falruns

I though I had switched it to a d100 my fault let me get the right roll in now. Yes I am aware that it will make some noise.

20th Sep, 2015 - 7:49pm / Post ID: #
Dungeon Master

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Falrun's 2nd Edition Dungeons & Dragons RPG Archive Pathfinder / D&D

The Watcher from the Aether says...

Thane checks the door but finds no evidence of traps or other hazards.

Rethal, putting his back into it, is able to push the stone door open. The grating of stone on stone as the door slides across the floor can be heard echoing loudly out of the cave.

Once your eyes adjust, you see a corridor approximately 20' wide and 30' deep with halls leading off to the northwest and the northeast from the end of the room.

Between here and there you see four rows of approximately six skeletons each all standing at attention. Each appears to be armed with old rusty weapons, but they make no movement and it appears they were just assembled and left standing there.



20th Sep, 2015 - 8:29pm / Post ID: #
Ardo
Cleric Level 7
Character
Lieutenant / Middle Rear
Character Sheet ◀
Active Player Active Role-player!

Page 33 RPG Dragons and Dungeons Edition nd Falruns

The Arcane says...

"Well it looks like we might have found a place to poke our heads into. I only brought some candles for light, if someone wants to toss me a torch, I'll light it up and carry it."



20th Sep, 2015 - 9:27pm / Post ID: #
Delgar
Mage
Character
Loner / Center
Character Sheet ◀
Active Player Active Role-player!

RPG Dragons and Dungeons Edition nd Falruns

The Mysterious says...

Delgar will take out two torches and light them up holding on to one and passing one to ardo then I will suggest we proceed with caution and ask if anyone knows how to look for traps



Post Date: 20th Sep, 2015 - 11:02pm / Post ID: #

Falrun's 2nd Edition Dungeons & Dragons RPG
A Friend

Falrun's 2nd Edition Dungeons & Dragons RPG

Rethal will Allow Thane and Oberan head in first. "Check out the skeletons and make sure they are not alive first and watch for traps. I will look to see which way they went." Rethal will enter looking for signs of which way the undead went as long as the skeletons remain unmoving.

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20th Sep, 2015 - 11:55pm / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 33

Elf Bowman says...

Thane looks at the spectacle. "Now that there looks like something that should scare the average person. You're lucky you have me here to make sure you don't fall into something you shouldn't."

Thane moves forward checking things as he goes along.

Hunter Results:
  • Find / remove traps on D100 (+20): 67 (1 roll)
  • Hear noise on D100 (+10): 59 (1 roll)


20th Sep, 2015 - 11:57pm / Post ID: #
Dungeon Master

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Game Master ◀
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Falrun's 2nd Edition Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 33

The Watcher from the Aether says...

As soon as you move forward, all 24 skeletons draw their weapons at you and wait expectantly as if they are waiting for some kind of directions.




 
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