Out of Character: Actually this is what I said,
After exiting the cave Ardo looks around. “Well at least we know why he didn’t need guards to protect this. As for a password or rope I have none, seems I was not so thorough in my planning for adventuring. I am open to suggestions on how to deal with the Skeletons.”
"One thing I will say is they are easy targets if they just stand there, you can't ask for a better opponent. Our ability to hit with missiles should make the odds very good."
True if they are just standing there hitting them with missile weapons should be pretty easy.
Rethal seeing that no one has any rope pulls out his bow and puts arrow to string. HE will shoot a skeleton to see what the reaction is.
Out of Character: Standing target that is not moving is a +4 to hit?
"Damnit" Huffs Oberon. "Here's your rope. I had to get it out of my pack. And arrows aren't what you want, they'll go right between the rib bones." He pulls out his sling and loads a bullet. "This should make those old bones crack."
Out of Character: : Okay, it looks like I messed up my last post. It appears that some of you wanted to leave and some wanted to continue to test the limits of what the skeletons would or would not do. So, we'll take it from the Delgar and Oberon back out, the rest stay in the room when Rethal takes a shot at one of them.
In Character: Rethal lets loose two arrows. The first hits one of the skeleton's ribs, chips a piece of bone off, and skitters off into the darkness. His second arrow gets thrown off its mark when Rethal is startled by all 24 skeletons coming to life and attacking. Three are able to reach Rethal but all three miss there mark. Thane and Ardo have an opportunity to take an action before the rest of the skeletons are able to reach them.
Out of Character: : Posted too soon. Oberon's attack will take place and be his action.
Edited: Falrun on 21st Sep, 2015 - 10:58pm
Well if I can get a good amount OK skeletons with burning hands and not hit my fellow party members I will. If not I will back out of the room.
Ardo judges that he can get four skeletons with his Burning Hands spell with out endangering any of his fellow adventurers.