Hunter comments, "I knew I could not trust that good for nothing thief and that tricky mage that's never here. For all I know they were part of the weird magic of this house." He then quietly goes to the secret room and peers in.
Out of Character: Are is the thief and the made part of the party still and if they are you running them as NPCs?
All of the rooms in this section of the chapel have now been explored. Nothing new is found. (Room 29 is the room that has the four holes in the ceiling.)
Out of Character: : What do you all think? Should the Mage and Thief tag along or should they have wandered off?
Out of Character: I say give them a warning if they do not come back they wandered off someplace.
In Character: Drethen makes sure everything is loaded up and secured before heading back down to the chapel proper. He will head over to the west door and open it.
Out of Character: Wandered off. That would fit with this place easily.
In Character: Hunter comments, "Those holes in the ceiling spells T... R... A... P... For me he says as he spells out the world. Now, I'm going to do something foolish to try nd get an answer about this place… " He then heads for where the robes were dancing and goes right in the middle to see if anything happens.
Hunter enters the circle of dancing robes. They appear to ignore him as they continue their dance. If he tries to stand directly in their path, they slip and slide around him and continue on their way.
As far as Hunter can tell, absolutely nothing happens.
Stumped about what to do Hunter in anger and frustration takes out his magic sword and strikes at the the robes attempting to disrupt their dance. If this does not do anything he will go back to room 24 and examine each statue trying to see if they show any clues or secret areas.