Falrun's 2nd Edition Dungeons & Dragons RPG - Page 52 of 533

Ardo keeps clearing above the door, since - Page 52 - D&D / Pathfinder Archive - Posted: 13th Oct, 2015 - 5:08pm

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Falrun's 2nd Edition Dungeons & Dragons RPG Related Information to Falrun's 2nd Edition Dungeons & Dragons RPG
12th Oct, 2015 - 2:44am / Post ID: #
Ilthin
Fighter
Character
Follower / Head
Character Sheet ◀
Dead Dead

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 52

Ignoble says...

"We know at least some of the skeletons. If you look at the halfling's head over there", Oberon points, "You will see an axe shaped cleave in its head that I will bet is an exact fit to Bamber's axe."

"I think setting camp above the door is a good bet. That elevation will give us a good view, and get us out of the way if the door opens."



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12th Oct, 2015 - 3:48am / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

RPG Dragons and Dungeons Edition nd Falruns

Elf Bowman says...

"So we camp above. Do we leave these bodies all around in the open? I'm sure it will attract creatures at night. We will have to make some kind of defense around a camp possibly using some of those thorns to keep visitors out."



12th Oct, 2015 - 10:12am / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG Archive Pathfinder / D&D

The Watcher from the Aether says...

A quick inspection of the area above the door to the cave reveals that the area is the same rocky ground and covered in brambles with no clearing for a camp site. It would take several hours to clear a space large enough to service the entire party.



12th Oct, 2015 - 1:32pm / Post ID: #
Ardo
Cleric Level 7
Character
Lieutenant / Middle Rear
Character Sheet ◀
Active Player Active Role-player!

Page 52 RPG Dragons and Dungeons Edition nd Falruns

The Arcane says...

"Well, since it is midday, we have loads of time to clear a spot above the door. I'll start on that and does someone want to run those zombie parts down to the forest edge, or should we do that in a group?"



12th Oct, 2015 - 3:12pm / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

RPG Dragons and Dungeons Edition nd Falruns

Elf Bowman says...

"This is not going to be any holiday, a couple of you can take care of the zombies and a couple of us can clear above the door. Really we do not need to fully lay down, its more about enough space to sit and lean on something like our packs."

Hunter Results:
  • Hear Noise on D100 (+10): 60 (1 roll)


Post Date: 12th Oct, 2015 - 3:18pm / Post ID: #

Falrun's 2nd Edition Dungeons & Dragons RPG
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Falrun's 2nd Edition Dungeons & Dragons RPG

Rethal will start dragging body parts over to the farthest edge away form the door and toss them into the brambles as fertilizer for the plants. He will keep an eye on the door and watch for anything trying to come through the brambles towards us.

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13th Oct, 2015 - 3:52pm / Post ID: #
Delgar
Mage
Character
Loner / Center
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 52

The Mysterious says...

Delgar joins Rethal in helping to move the remains of the zombies hoping to examine them for his research into how to animate the dead, he says "Let me help you rethal we can get it done faster if we work together" After the clean up is done he will make notes in his spell book about the zombies.



13th Oct, 2015 - 5:08pm / Post ID: #
Ardo
Cleric Level 7
Character
Lieutenant / Middle Rear
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 52

The Arcane says...

Ardo keeps clearing above the door, since it is early afternoon, he clears enough to make sure everyone can lie down if needed and to make sure they have some suitable positions for missile weapons to fire from.




 
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