"I am all for marching for marching forward to clear the room at the end of this hall instead of trying to go to that intersection where we can get ambushed from both directions at once. Anyone else have any suggestions?"
"I would agree no sense moving on when you can see a room clear it then move on" It will more then likely be some kind of ambush again as I am pretty sure everything knows we are in here with the pit and the smoke and fake boulder "Thane I suggest we stay together as I do not think stealth is our ally any longer at this point"
Thane agrees in principle to clearing the rooms first. He has his bow ready for whatever might come.
Out of Character: hopefully I will get the right rolls this time.
Thane doesn't hear anything out of the ordinary, but he does notice a string stretched across the corridor to the north. It doesn't appear to be attached to anything other than the wall. Thane figures it was set there to trip anybody who tried going that direction that didn't notice it.
"Yes, I want to continue, I need stories to tell my grandkids, and I do not want to farm for a living. Also today I feel the urge to smack a few creatures with my warhammer. Just think we are doing the people that live in this area some good by riding them of some vermin."
The party presses on to the chamber they see ahead of them. When the characters get to 'C' on the map, they see:
This chamber seems to serve as a combined living and sleeping area for the creatures who live here. You see a number of mangy pelts and that apparently serve as sleeping pallets. Scattered bones litter the floor and in one corner are a pile of chewed sticks and what looks like a heap of grayish wood pulp. Your attention is drawn, however, by the half dozen or so figures that cringe against the back wall, sucking their thumbs and shielding their eyes from the glare of your torchlight, whining piteously all the while. They look just like the creature you encountered in the alcove (Kobolds), except that these are very much alive and apparently frightened.