Falrun's 2nd Edition Dungeons & Dragons RPG - Page 87 of 533

"I am listening to you all and I have - Page 87 - D&D / Pathfinder Archive - Posted: 16th Nov, 2015 - 3:37pm

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Post Date: 15th Nov, 2015 - 3:43pm / Post ID: #

Falrun's 2nd Edition Dungeons & Dragons RPG
A Friend

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 87

We do not see any bolt holes or anything as to where they went? We will look up down to see if we can figure out where they went.

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15th Nov, 2015 - 4:42pm / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

RPG Dragons and Dungeons Edition nd Falruns

The Watcher from the Aether says...

After a careful search of the room, you discover a secret door in the middle of the north wall. You cannot, however, figure out how to open it.



15th Nov, 2015 - 6:26pm / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

Falrun's 2nd Edition Dungeons & Dragons RPG Archive Pathfinder / D&D

Elf Bowman says...

"Let me have a look at this and see what's the mechanism involved. Might be that we have to put back the egg to activate it." Thane remarks with a brief laugh.

Hunter Results:
  • Check for traps on D100 (+0): 86 (1 roll)
  • Hear noise on D100 (+0): 35 (1 roll)
  • Secret mechanism on D6 (+0): 2 (1 roll)


15th Nov, 2015 - 6:49pm / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

Page 87 RPG Dragons and Dungeons Edition nd Falruns

The Watcher from the Aether says...

You are not able to find any visible mechanism for opening the door including pushing and pulling on the door itself.



15th Nov, 2015 - 6:59pm / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

RPG Dragons and Dungeons Edition nd Falruns

Elf Bowman says...

"This is a place of trickery and I have to admit that it may be in need of someone even more skilled that I am."

Thane starts to climb the walls to see if there is anything higher to the ceiling that can be reached.

Hunter Results:
  • Climb on D100 (+0): 13 (1 roll)
  • Secret something on D6 (+0): 6 (1 roll)


15th Nov, 2015 - 8:15pm / Post ID: #
Delgar
Mage
Character
Loner / Center
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG

The Mysterious says...

"Well it looks like thats it for this cave why don't we go back and get a count on all the copper pieces I don't know about the rest of you but at this point I can use every little bit of coin we find as I am beyond broke" Delgar will start to head back to that room and start counting the coins as he leaves "We can always starting making plans for the next cave as it looks like there is quite a few caves to explore and thane needs to find some serious coin to pay off his debt"



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16th Nov, 2015 - 3:34pm / Post ID: #
Ardo
Cleric Level 7
Character
Lieutenant / Middle Rear
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 87

The Arcane says...

"This hoard is not so plentiful. Hopefully we can sell that egg for a little more. I am thinking we head back to town and turn this pile of coins into something lighter and comeback tomorrow morning and tackle another cave if everyone is still agreeable on continuing together?"



16th Nov, 2015 - 3:37pm / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

Falrun's 2nd Edition Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 87

Elf Bowman says...

"I am listening to you all and I have to wonder... When I suggested we go elsewhere you were insistent on getting in here and now that we are in here you are ready to leave, already? There is something more to this place, there has to be."

Out of Character: I think Thane is allowed two tries per day for the same searches? If not please ignore my rolls.

Hunter Results:
  • Check for traps on D100 (+0): 4 (1 roll)
  • Hear noise on D100 (+0): 49 (1 roll)
  • Secret places on D6 (+0): 4 (1 roll)



 
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