Falrun's 2nd Edition Dungeons & Dragons RPG - Page 108 of 533

"That was some impressive fighting gentlemen - Page 108 - D&D / Pathfinder Archive - Posted: 19th Dec, 2015 - 7:47pm

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Falrun's 2nd Edition Dungeons & Dragons RPG Related Information to Falrun's 2nd Edition Dungeons & Dragons RPG
15th Dec, 2015 - 2:46pm / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 108

Elf Bowman says...

Thane continues to fire more of his awesome arrows over the heads of those parrying the bandits' attacks.

Hunter Results:
  • Bow on D20 (+0): 20(+12), 18, 5, 4 (4 rolls + explode)
  • Damage on D6 (+0): 6, 6, 1, 1 (4 rolls)


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Post Date: 16th Dec, 2015 - 12:50am / Post ID: #

Falrun's 2nd Edition Dungeons & Dragons RPG
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RPG Dragons and Dungeons Edition nd Falruns

Drethen seeing that the stronger more abled men have now entered the fray figures that soon this battle will be done. He grits his teeth and attacks.

17th Dec, 2015 - 3:31am / Post ID: #
Ilthin
Fighter
Character
Follower / Head
Character Sheet ◀
Dead Dead

Falrun's 2nd Edition Dungeons & Dragons RPG Archive Pathfinder / D&D

Ignoble says...

Out of Character: : I thought specialization was +2+2 but I checked and it is +1+2. With my +1Dam for a 16 Strength I should be at +1+3 not +2+3. Sorry about that.

In Character: : Ilthin continues to battle away keeping shoulder to shoulder with his comrades and limiting the room the attackers had to maneuver.

A bastard sword is 1d8 one hand or 2d4 two hand. Right now Ilthin is using his shield for +1 AC instead of trying for extra damage.

Ilthin Results:
  • Attack on D20 (+1): 19, 7, 12, 9 (4 rolls)
  • Damage on D20 (+0): 8 (1 rolls)


18th Dec, 2015 - 2:19pm / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

Page 108 RPG Dragons and Dungeons Edition nd Falruns

Elf Bowman says...

In Character: Hunter's arms hurt as he pulls back on the bow while aiming for the perfect shot.



19th Dec, 2015 - 9:40am / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

RPG Dragons and Dungeons Edition nd Falruns

The Watcher from the Aether says...

Drethen, Thane, and Ilthin are able to finish off the last two bandits without them being able to get another attack in.

You can see an open door at the top of the hallway. The hallway slopes slightly up for about 30'. But, there doesn't appear to be any more activity coming from that direction.

After a quick search of the room, you find that they were just getting ready for lunch. There's a nice meal almost done in the fireplace and the tables have utensils spread evenly around. Each bandit has a couple of sp and gp, each.

CORRECTION: The bandits were attacking from the western two doorways, not the northern passage. The northern passage still slopes up, but again, the additional bandits were attacking from the west.

Ilthin: Please update your character sheet. You still have the abilities from your last character listed and you also have 'Broadsword' specialization, not Bastard Sword. Thanks.

Reconcile Edited: Falrun on 19th Dec, 2015 - 9:44am



19th Dec, 2015 - 11:41am / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

Falrun's 2nd Edition Dungeons & Dragons RPG

Elf Bowman says...

In Character: Thane says to the others, "I suggest that we question these three separately so we get the truth about this place before moving on. If they try to raise an alarm then we take them out of their misery, agreed?"

Out of Character: Just to clarify, we are in room 9? We have explored room 10 and 7?



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19th Dec, 2015 - 6:50pm / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 108

The Watcher from the Aether says...

Room 7: Guard room with three guards. The party quickly took them out.

Room 9: Kitchen/Dining area. Met initial group of six bandits and in which all of the fighting took place.

Room 10: Room from which the ten additional bandits appeared. A quick look indicates it's a sleeping area.

Sloping Hallway: Not yet investigated and from which there has been no activity.



19th Dec, 2015 - 7:47pm / Post ID: #
Delgar
Mage
Character
Loner / Center
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 108

The Mysterious says...

"That was some impressive fighting gentlemen I am sorry I could not be of more help but my magical powers are limited at this point" delgar will keep his sling loaded and watch the three tied up bandits "That was a lot of fighting it was pretty noisy is this the proper time to stop and question these three"




 
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