Falrun's 2nd Edition Dungeons & Dragons RPG - Page 109 of 533

Out of Character: : I'm here, just - Page 109 - D&D / Pathfinder Archive - Posted: 31st Dec, 2015 - 6:26pm

Text RPG Play Text RPG ?
 

18th September 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Fighter
Fighter
Barbarian
Barbarian
Ranger
Ranger
Cleric
Cleric
Draconian
Draconian
Rogue
Rogue
Paladin
Paladin
Warlock
Warlock
Wizard
Wizard

+  « First of 533 pgs.  105 106 107 108 109 110 111 112 113  ...Latest (533) »
Posts: 4262 - Views: 109611
Closed
Only Players who have created approved Characters can Post here. The main game is also updated here. Falrun is your Dungeon Master.
This RPG is CLOSED Game Master GM Stats
Falrun's 2nd Edition Dungeons & Dragons RPG Related Information to Falrun's 2nd Edition Dungeons & Dragons RPG
20th Dec, 2015 - 1:00am / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 109

Elf Bowman says...

Thane searches room 7, if its clear he says to the party, "We have three rooms to interview three prisoners. The questions should all be the same:

1. Who is in the cave?
2. Where is the treasure?
3. What they know about the surrounding area?
4. What will they do if we let them go?

The last question is for good measure, always nice to keep the hope up."

Hunter Results:
  • Hear noise on D100 (+0): 61 (1 roll)
  • Secret on D6 (+0): 3 (1 roll)
  • Find traps on D100 (+0): 13 (1 roll)


Sponsored Links:
20th Dec, 2015 - 11:00am / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

RPG Dragons and Dungeons Edition nd Falruns

The Watcher from the Aether says...

As you go about interrogating the prisoners, you get three different sets of answers to your questions.

Bandit #1:
1) Just us, you've killed the whole group.
2) I don't know where the treasure is kept.
3) I only know from here to the road. We sometimes go to the keep for supplies, but mostly we just go to the road to ambush merchants.
4) I would leave, and never come back.

Bandit #2:
1) Just us bandits. (When further questioned about additional members of the group he replies:) Nobody worth mentioning.
2) Up the sloping passage and to the right.
3) Besides the road and keep, there are other groups of creatures that inhabit the caves. As long as we keep to ourselves, they don't bother us.
4) I'd leave and never come back.

Bandit #3:
Doesn't respond to any of your questions.



20th Dec, 2015 - 12:25pm / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

Falrun's 2nd Edition Dungeons & Dragons RPG Archive Pathfinder / D&D

Elf Bowman says...

Thane meets back with the rest of the party after the interrogation. They are lying so here's what we do. We go back and tell them that we will only let one go and the rest will unfortunately die. We can only let the one that tells the truth live. Then we need to say that one told them about the other bandit being a liar and stuff and ask them the same questions again to see if the answers change.



Post Date: 21st Dec, 2015 - 9:53pm / Post ID: #

Falrun's 2nd Edition Dungeons & Dragons RPG
A Friend

Page 109 RPG Dragons and Dungeons Edition nd Falruns

"I find it interesting that the one is not saying anything. I think he knows more than the other two. I say we question him further see if we get any answers out of him. As for the other two I think they are telling us what they want to get let go."

28th Dec, 2015 - 11:12pm / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

RPG Dragons and Dungeons Edition nd Falruns

Elf Bowman says...

In Character: "Once we go with the plan I propose we should get the truth, let them think one ratted on them in order to live"



30th Dec, 2015 - 11:00pm / Post ID: #
Ardo
Cleric Level 7
Character
Lieutenant / Middle Rear
Character Sheet ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG

The Arcane says...

Sounds like a solid plan to me. If everyone else is agreeable? I really think it will work.



Make sure to SUBSCRIBE for FREE to JB's Youtube Channel!
31st Dec, 2015 - 3:30am / Post ID: #
Hunter
Fighter 5
Character
Follower / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Not Not Active

Falrun's 2nd Edition Dungeons & Dragons RPG - Page 109

Elf Bowman says...

Out of Character: Everyone isn't here including the Dungeon Master so Thane's plan may only go ahead in the new year I think and according to you if everyone else agrees.



31st Dec, 2015 - 6:26pm / Post ID: #
Dungeon Master

Character
Game Master ◀
Active Player Active Role-player!

Falrun's 2nd Edition Dungeons & Dragons RPG D&D / Pathfinder Archive - Page 109

The Watcher from the Aether says...

Out of Character: : I'm here, just waiting for what specifically you're going to do. If you're going to interrogate each one, which one are you starting with, what specifically are you going to tell him, and what are you going to do with the others while you're dealing with the current bandit?




 
> TOPIC: Falrun's 2nd Edition Dungeons & Dragons RPG
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,
This International Discussions custom Play By Post Pathfinder Role-playing Game uses trademarks and/or copyrights owned by Paizo Publishing, LLC under permission. More details can be found in the first Post of any Pathfinder RPG. Wizards of the Coast are he trademark owners for D&D and likewise allow the use of their system under permission.