I was looking over some of the threads earlier today and it got me to thinking about the really dependable Game Master's / Dungeon Masters I've known both online and off. No one thanks them for what they do and yet if they miss an occasion everyone is like what the heck is going on!? There is always an issue with having dependable players, I don't think that will ever change but finding a dependable GM / Dungeon Master is a whole other thing! Any thoughts?
Dependable Game Master / Dungeon Master (Hover)
Yes I understand that having dependable Gm/Dungeon Master is a must especially on line. I know I slacked off back a few years ago and in that time talked with other game masters to get a much better understanding of the 3.5 rules. I am old school Dungeons & Dragons and that is why I also added a old school style game. Over the amount of time I have been here and even gone and now back I can see that many come and go. The faces always seem to change for a lot of us but we are slowly developing a core of some players.
Playbypost you have been here for a long time you can see this like I do I believe.
Of course I can relate that's why I started the thread. From what I've seen for the few years of my membership there are those that come hard core and stay and then there are those that from the beginning cause some sort of trouble or start going into all kinds of tangents rather than just doing some good Role-Play Gaming. Those are the types that never last. You can also tell if someone will last because they really get into the site and not just one thing. Even so some of the core Game Master's have been you, Icon and of course JB. There are a couple of names I could mention that did stay for awhile but they were either deleted for rebelling against the force (Star Wars) or other life matters.
The key is finding a Dungeon Master that loves his role and doesn't wish he was a player or on a cruise. Nothing wrong with those but if you're going to run a game you have to be there not only physically but in mind. You're right about Dungeon Masters not getting any credit for what they do and that's because everyone takes for granted that they will be there for their enjoyment each time. When you get a really good narrator then you have a prize. I've seen many games that left you scratching your head because the story doesn't make sense or lacks flowing from one scene to the next.
Not all games may run for six months, some might even be shorter like two months. That is where the Dungeon Master needs to distinguish between runing a Play By Post one shot, a scenario or a campaign. Therefore, a valid point by the previous poster - state what you will do and what you will not do.
Edited: Txtrpg on 18th Jul, 2015 - 6:56pm
Funny, because my main exposure to Role-playing Games is from this site and I've never had to worry about the GM being dependable or not.