Let us use average HP.
As for multi classing feel free but it would be nice if you mention it in this thread when you do.
I am going away until the 27th from today and thus there will be little posting from me until I get back. (Probably)
For spells feel free to just name em. But it would be awfully helpful to put in brackets (Strength save DC14) or whatever it is, save me looking it up as hopefully you know your character better than I. You might as well roll the damage as well. I can apply it or not if your opponent fails or not etc etc.
If I want to know their exact effects I am happy to look it up, but the pertinent data such as save dc and damage would be handy if you put it in the post.
Cheers
Okay, since I can't double post in the main thread I'll put some quick reference information here.
Thunderwave strikes creatures in a 15 foot cube originating at the caster. On a failed constitution save (DC 13) each creature takes 2d8 thunder damage and is pushed 10 feet away. On a successful save the creature takes half damage and is not pushed. Poison spray does 1d12 poison damage to a single creature within 10 feet only on a failed constitution save (DC 13).
I also updated my character sheet to level 2 but I didn't know if we had a long rest yet to apply the changes. Based on my hit points (9/13) I assumed we were still technically at level 1 until we completed a long rest.