Zudguard's Dungeons & Dragons 5e Create Characters & Rules - Page 13 of 15

Are any of the retreating gobs [within] 20' - Page 13 - D&D / Pathfinder Archive - Posted: 16th Jan, 2016 - 5:07am

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Post Date: 5th Jan, 2016 - 11:47pm / Post ID: #

Zudguard's Dungeons & Dragons 5e Create Characters & Rules
A Friend

Zudguard's Dungeons & Dragons 5e Create Characters & Rules - Page 13

Now that it posted I realize how confusing that glut of rolls I made might be.

Primary attack (Action) - 22 vs AC damage 11 slashing (If greataxe) or 5 piercing (If dagger)

(If dagger) second attack (Bonus action) - 15 vs AC damage 2 piercing

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Post Date: 6th Jan, 2016 - 4:49am / Post ID: #

Zudguard's Dungeons & Dragons 5e Create Characters & Rules
A Friend

Rules and Characters Create e Dragons and Dungeons Zudguards

Hmm, my apologies, it is interesting the things that I take for granted. Please level up straight away, I fear I have been applying encounters at 2nd level for all of you at the moment.

Alexi, I was just reading off your sheet, so don't worry about reading into that.

Post Date: 6th Jan, 2016 - 8:51am / Post ID: #

Zudguard's Dungeons & Dragons 5e Create Characters & Rules
A Friend

Zudguard's Dungeons & Dragons 5e Create Characters & Rules Archive Pathfinder / D&D

Ok, that means I have one more spell slot and also the ability to wild shape. I will make use of those!

Post Date: 13th Jan, 2016 - 4:43am / Post ID: #

Zudguard's Dungeons & Dragons 5e Create Characters & Rules
A Friend

Page 13 Rules and Characters Create e Dragons and Dungeons Zudguards

Skreed, as I don't want to make another combat post quite yet, there are three more goblins, along with the leader hobgoblin. Two of the goblins went for you and two others went for Aerendyl, and with you killing one near you leaves three.

Post Date: 15th Jan, 2016 - 10:40am / Post ID: #

Zudguard's Dungeons & Dragons 5e Create Characters & Rules
A Friend

Rules and Characters Create e Dragons and Dungeons Zudguards

Wow, what a huge fight and we only just survived! That was so very super excellent!.

Post Date: 15th Jan, 2016 - 7:14pm / Post ID: #

Zudguard's Dungeons & Dragons 5e Create Characters & Rules
A Friend

Zudguard's Dungeons & Dragons 5e Create Characters & Rules

Cheers, It was a pleasing one to do myself. One issue I think I have though is if players become incapacitated it could be a while before they can do anything, due to the slow nature of play by post. Hm, Something to think about I guess, but I don't want to forego really hard encounters because of this if possible.

One other thing is that Due to being able to resolve rounds in my head after I know what all of your intentions are I can play it more like combat, where everyone moves and attacks in the same 6 seconds. Don't get me wrong those who have a higher initiative still get their attacks in first, however if someone was advancing towards you and you towards them, you would meet in the middle, rather than the person who goes 'first' making the full move to engage.

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Post Date: 15th Jan, 2016 - 9:44pm / Post ID: #

Zudguard's Dungeons & Dragons 5e Create Characters & Rules
A Friend

Zudguard's Dungeons & Dragons 5e Create Characters & Rules - Page 13

I'm totally fine with it. Risk is all part of the game. And you still get to watch the others.

I did find the battlefield hard to envision.There is little provision for a quick back and forth to resolve any confusion. I feel it is a feature though. It allows one to play as if in a chaotic melee. Highly enjoyable.

Post Date: 16th Jan, 2016 - 5:07am / Post ID: #

Zudguard's Dungeons & Dragons 5e Create Characters & Rules
A Friend

Zudguard's Dungeons & Dragons 5e Create Characters & Rules D&D / Pathfinder Archive - Page 13

Are any of the retreating gobs [within] 20' of Skreed when he stands up and notices them?

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