I wanted to bring up this idea for discussion, mostly to find out how you deal with the learning curve that comes from Analysis Paralysis.
I think it depends on the game, the players and the GM. If you're in a role-playing environment that requires some thinking then you can never over think UNLESS you want to do what you want to do without the thinking input of others, in other words turn a group of players into a solo act. Now if its a loose game then it really does not matter because no one is really going to follow up on your trend of thought so long as they get the gold, etc. Was there another angle you were looking at for this topic?
I have seen Analysis Paralysis appear in almost every game genre. Board games, card games, dice games, and role playing games.
It seems that most often, it comes from an unfamiliarity with the genre and/or too much detail.
If I am introducing a player to a new game, I make sure to start with a simplified version of the rules and play a quick start variant of the game.
How do you or what do you do for players you may feel will suffer from Analysis Paralysis?
So simplifying wouldn't alleviate the problems with AP?
Beowolf, I would agree some people are wired that way. However, I still feel that is possible to accommodate those who experience AP. So what accommodations have you made for those you know have AP or how have you helped someone who suffers from AP?