Yeah, there's something oddly fascinating about the mechanics of Role-Playing Games. I think one of the greatest things about the original Dungeons & Dragons game was the fact that the rules for it were so bad that they forced so many people to invent better rules. It created a cottage industry of people figuring out how to better simulate reality. (Or "Fantasy reality", if that isn't an oxymoron).
I would have to agree with Kengreen on the "Cottage rules" And also with Role-playing Game Expert in that ODungeons & Dragons really did encourage great Role - Playing because the rules were so simple. Consider it "Gaming Unbound".
So, what I'm taking away from that is a good game is one that encourages/forces the player to be creative. Would you agree with that statement.
And now I'm thinking of a Macgyver type game, where the challenge is to solve problems using a bunch of different objects the characters need to collect.