Godefroy shakes his head "Nothing special as I recall...basic commodities if I remember correctly. The captain said something similar about dropping cargo, loading up and moving on as quickly as possible. As far as I know they landed at the space port; just never managed to get off the rock. Not the first time such a thing has happened though. There's a lot of tension down there and the space port tends to be a nexus of the various nations covert activities. All trying to sabotage their enemies, prevent supplies from getting through to aid the opposition, that sort of thing. Merchants can get caught in the middle."
He shrugs and motions to the other marines and they begin to file out back to the air lock "As far as places to avoid, I'd avoid Ruie altogether, but something tells me you're not likely to do that" with a smile the visor on his helmet closes.
"Good travels to you" he says, his voice now taking on a more mechanical sound as it is filtered through the comm unit on his armor. Godefroy and his men disappear through the airlock and minutes later the launch disconnects from the Wildcard then makes its way back to the Zenith
Resuming your course to the planet you eventually pick up a radio signal from the space port. When you identify yourself and your business they direct you to a landing pad. As the Wildcard settles down you are advised by a recorded message that firearms are not permitted in the space port and that travel throughout the world is restricted; hiring a liaison is recommended if you plan on spending any amount of time planet side as there are numerous laws and regulations that tend to vary from region to region and among different countries. You are advised that ignorance of the law is not a defense and that off worlders are held accountable for any infractions or violations.
In Character: : Maiokus attempts to connect to the star port network and begins to look for an affordable liaison.
Out of Character: : computer check +1 int
Edited: Maiokus on 13th Dec, 2015 - 7:28am
In Character: "Looks like I won't be bringing Fat Man or Little Boy (Grenade launcher/plasma rifle respectively) onto the station. We going aboard unarmed?"
In Character: : "Well, seems that we're damned if we do, damned if we don't. We could play it by the rules, but there is no guarantee of others doing the same. The sounds of it, we're walking into a place that's unpredictable and unstable. With that said, sitting in a cell doesn't sound appealing either."
"Well, I only need these", says Krakrefr and shows his claws. "But we still be restricted. I am afraid we should hire a middleman to help us get around here. I can check the network and the sensors for the port if you want."
"I don't fancy trying to smuggle weapons planetside, it's what they're looking for. Probably easier to find a guy on the ground. Easier still to not need them.
When we get the ship unloaded I'll ask around about reliable guides - hopefully the groundcrew will have some ideas about who's who in the Liaison game.
Doc Shuth, shall we thaw out the pop-cicles? I'll round up the 'Bot and keep an eye on the equipment while you do the resurrections."