Ref
I just rolled some stats for Adaline.
I was using the MegaTraveller CharGen and I cannot find a way to interrpret the UPP Code. [659AF8] - anyone give me a heads up.
UPP: 659AF8
Homeworld: StarPort=A, Size=Medium, Atmos=Standard, Hydro=Wet
Population=Med, Law=Moderate, Tech=Average Stellar
Age: 34
Terms: 4
Career: Diplomat
Rank: 3rd Secretary [1st Rank]
Skills: Sensor Ops - 2; Admin-1, Communications-1, Computer-1, Grav Vehicle-1, Jack-of-all-Trades-1, Liaison-1, Steward-1, Neural Weapons-0
Cash: None
Pension: None
Benefits: High Passage x2
Rolled UPP = 7697B8 homeworld skill: Computer-0 homeworld skill: Grav Vehicle-0
Failed to enlist in Diplomat (Rolled 5, needed 7)
Successfully enlisted in Diplomat (Rolled 7, needed 7) career skill: Liaison-1 career skill: Neural Weapons-0
TERM 1
Survival Roll = 5 (2 required); You survived the term without mishap (2 skills)
Commission Roll = 7 (5 required); You received a Commission to become a 3rd Secretary (1 bonus skill)
Promotion Roll = 6 (10 required); You were not Promoted.
Special Duty Roll = 9 (5 required); You were given Special Duties (2 bonus skills)
Reenlistment Roll = 10 (5 required); You have the option of serving another term.
5 skills to add:
Sensor Ops-1
Sensor Ops-2
+1 Intelligence
Computer-1
+1 Intelligence
TERM 2
Survival Roll = 8 (2 required); You survived the term without mishap (1 skill)
Promotion Roll = 7 (10 required); You were not Promoted.
Special Duty Roll = 7 (5 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 5 (5 required); You have the option of serving another term.
2 skills to add:
Grav Vehicle-1
Steward-1
TERM 3
Survival Roll = 6 (2 required); You survived the term without mishap (1 skill)
Promotion Roll = 8 (10 required); You were not Promoted.
Special Duty Roll = 7 (5 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 11 (5 required); You have the option of serving another term.
2 skills to add:
Communications-1
Jack-of-all-Trades-1
TERM 4
Survival Roll = 7 (2 required); You survived the term without mishap (1 skill)
Promotion Roll = 7 (10 required); You were not Promoted.
Special Duty Roll = 4 (5 required); You were not given Special Duties.
Reenlistment Roll = 9 (5 required); You have the option of serving another term.
1 skills to add:
Admin-1
Strength Aging Roll = 7 (8+ needed) - your strength has reduced from 7 to 6
Dexteriry Aging Roll = 4 (7+ needed) - your dexterity has reduced from 6 to 5
Endurance Aging Roll = 8 (8+ needed) - you avoid the effects of aging
MUSTERING OUT (5 rolls) benefits roll of 3 - +2 Edu
+1 Education
+1 Education benefits roll of 6 - High Passage benefits roll of 6 - High Passage benefits roll of 2 - +1 Int
+1 Intelligence benefits roll of 3 - +2 Edu
+1 Education
+1 Education
Character Complete.
Same fuel, different quantity. 2 tons vs 20. The GTC "Filled" the tank before we left on the mission, but I don't know whether that included enough fuel to Jump. Maybe we can ask for flight clearance to a lake/river to clean the gore from the hold, use one scoop/processor for that, the other to refine fuel.
All righty then.
First off welcome to Adaline, I was getting tired of looking at all your scruffy mugs anyway.
Second The 'Card can hold 88 tons, is that correct?
Third, Are we fine with the 23 tons of compound? There are a few other facilities on this crazy planet.
Fourth, I say we screw the planet over and take all medical supplies and comm equipment we can.
Fifth, do we want to re-equip here or try for better TL at our next jump destination?
I had looked at the ship's data on the Ref page. Just wanted to make sure the 88 was the total tonnage available and not the remaining tonnage after the 23 tons of compound was already on board, which would have given us 111 total tonnage.
Ref,
So did we come away with one or two of the Forklifts from the facility?.