Aericsteele's Traveller Questions & Support - Page 24 of 84

QUOTE So did we come away with one or two - Page 24 - Science Fiction PBP RPGs - Posted: 17th Feb, 2016 - 7:21pm

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Post Date: 17th Feb, 2016 - 12:53am / Post ID: #

Aericsteele's Traveller Questions & Support
A Friend

Aericsteele's Traveller Questions & Support - Page 24

Ref

I just rolled some stats for Adaline.

I was using the MegaTraveller CharGen and I cannot find a way to interrpret the UPP Code. [659AF8] - anyone give me a heads up.
UPP: 659AF8

Homeworld: StarPort=A, Size=Medium, Atmos=Standard, Hydro=Wet
Population=Med, Law=Moderate, Tech=Average Stellar

Age: 34

Terms: 4

Career: Diplomat

Rank: 3rd Secretary [1st Rank]

Skills: Sensor Ops - 2; Admin-1, Communications-1, Computer-1, Grav Vehicle-1, Jack-of-all-Trades-1, Liaison-1, Steward-1, Neural Weapons-0

Cash: None

Pension: None

Benefits: High Passage x2
Rolled UPP = 7697B8 homeworld skill: Computer-0 homeworld skill: Grav Vehicle-0
Failed to enlist in Diplomat (Rolled 5, needed 7)
Successfully enlisted in Diplomat (Rolled 7, needed 7) career skill: Liaison-1 career skill: Neural Weapons-0

TERM 1
Survival Roll = 5 (2 required); You survived the term without mishap (2 skills)
Commission Roll = 7 (5 required); You received a Commission to become a 3rd Secretary (1 bonus skill)
Promotion Roll = 6 (10 required); You were not Promoted.
Special Duty Roll = 9 (5 required); You were given Special Duties (2 bonus skills)
Reenlistment Roll = 10 (5 required); You have the option of serving another term.
5 skills to add:
Sensor Ops-1
Sensor Ops-2
+1 Intelligence
Computer-1
+1 Intelligence

TERM 2
Survival Roll = 8 (2 required); You survived the term without mishap (1 skill)
Promotion Roll = 7 (10 required); You were not Promoted.
Special Duty Roll = 7 (5 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 5 (5 required); You have the option of serving another term.
2 skills to add:
Grav Vehicle-1
Steward-1

TERM 3
Survival Roll = 6 (2 required); You survived the term without mishap (1 skill)
Promotion Roll = 8 (10 required); You were not Promoted.
Special Duty Roll = 7 (5 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 11 (5 required); You have the option of serving another term.
2 skills to add:
Communications-1
Jack-of-all-Trades-1

TERM 4
Survival Roll = 7 (2 required); You survived the term without mishap (1 skill)
Promotion Roll = 7 (10 required); You were not Promoted.
Special Duty Roll = 4 (5 required); You were not given Special Duties.
Reenlistment Roll = 9 (5 required); You have the option of serving another term.
1 skills to add:
Admin-1
Strength Aging Roll = 7 (8+ needed) - your strength has reduced from 7 to 6
Dexteriry Aging Roll = 4 (7+ needed) - your dexterity has reduced from 6 to 5
Endurance Aging Roll = 8 (8+ needed) - you avoid the effects of aging

MUSTERING OUT (5 rolls) benefits roll of 3 - +2 Edu
+1 Education
+1 Education benefits roll of 6 - High Passage benefits roll of 6 - High Passage benefits roll of 2 - +1 Int
+1 Intelligence benefits roll of 3 - +2 Edu
+1 Education
+1 Education

Character Complete.

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17th Feb, 2016 - 2:38am / Post ID: #
Maiokus
Rogue Pirate
Character
Novice / Confused
Character Sheet ◀
Active Player Active Role-player!

Support and Questions Traveller Aericsteeles

This is The Cynic, over...

Njall, J-Fuel is the same as regular fuel. And didn't the GTC offer to give us a full tank of fuel in exchange for the job?



17th Feb, 2016 - 12:54pm / Post ID: #
Njall Nail Lang
BelterCrewman
Character
Novice / Confused
Character Sheet ◀
Active Player Active Role-player!

Aericsteele's Traveller Questions & Support RPGs PBP Fiction Science

Rebel over...

Same fuel, different quantity. 2 tons vs 20. The GTC "Filled" the tank before we left on the mission, but I don't know whether that included enough fuel to Jump. Maybe we can ask for flight clearance to a lake/river to clean the gore from the hold, use one scoop/processor for that, the other to refine fuel.



17th Feb, 2016 - 3:35pm / Post ID: #
Maiokus
Rogue Pirate
Character
Novice / Confused
Character Sheet ◀
Active Player Active Role-player!

Page 24 Support and Questions Traveller Aericsteeles

This is The Cynic, over...

We could, I guess, just check the instruments. There has to be a meter for the gas tank there somewhere. laugh.gif.



Post Date: 17th Feb, 2016 - 6:38pm / Post ID: #

Aericsteele's Traveller Questions & Support
A Friend

Support and Questions Traveller Aericsteeles

All righty then.

First off welcome to Adaline, I was getting tired of looking at all your scruffy mugs anyway.

Second The 'Card can hold 88 tons, is that correct?

Third, Are we fine with the 23 tons of compound? There are a few other facilities on this crazy planet.

Fourth, I say we screw the planet over and take all medical supplies and comm equipment we can.

Fifth, do we want to re-equip here or try for better TL at our next jump destination?

17th Feb, 2016 - 6:58pm / Post ID: #

Aericsteele's Traveller Questions & Support

The Referee relays...

international QUOTE
I just rolled some stats for Adaline.

I already have an NPC card for Adeline developed so I won't be using these stats. I am going to assign her with Comms/0 and Sensors/0 to fill in for Enerri, but if another player joins us at some point they will take her place at these stations. Because I do have certain things in mind for Adeline, rather than delegating this character out to one of the players, she will be a referee controlled character.

international QUOTE
...The 'Card can hold 88 tons, is that correct?

Yes the Card cargo hold can hold 88 tons and currently has 23 tons of the compound loaded. If you need a reference you can look on the Game Master's character sheet as I put the Wildcard's stats as my character.



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Post Date: 17th Feb, 2016 - 7:08pm / Post ID: #

Aericsteele's Traveller Questions & Support
A Friend

Aericsteele's Traveller Questions & Support - Page 24

I had looked at the ship's data on the Ref page. Just wanted to make sure the 88 was the total tonnage available and not the remaining tonnage after the 23 tons of compound was already on board, which would have given us 111 total tonnage.

Ref,
So did we come away with one or two of the Forklifts from the facility?.

17th Feb, 2016 - 7:21pm / Post ID: #

Aericsteele's Traveller Questions & Support Science Fiction PBP RPGs - Page 24

The Referee relays...

international QUOTE
So did we come away with one or two of the Forklifts from the facility?

Darn, thanks for reminding me! You came away with two forklifts; combined they take up approximately 1 ton of cargo space.




 
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