Too late for that mate. I am already moving. In 20mins I will know if I managed to do something good and maybe we get some parts free, or even bounty money for the pirates.
Well until Silver relays the instructions for everyone to gather, it doesn't make much sense for anyone else to react. With a three person boarding crew, I assume they have several more people on board the their ship still and will react to any outward signs of conflict (Like a distress signal or us just taking off). I don't doubt we could handle the three of them, I just am not sure about the rest of their crew.
I wanted to check with the ref on how skills like tactics, recon and leadership affect the game. They don't really translate as well to a play by post and the last few times, despite the roll it seemed like nothing happened. The book gives examples like improving initiative but we don't really use that. I rolled at perfect 12 (14 total for tactics) and a total of 8 for recon. Does this have any real benefit? If not my characters playablity is greatly lessened.
I'm too busy to post properly until tonight, but ideally Silver will go through a door/hatch (Preferably the bridge, but the hold will do) ahead of the boarders, duck aside, and we'll pop up and fire. As the crew are all netted in on comms we'll know where and when.
I think it would be a good idea to capture these "Pirates", so their captain is less likely to fire on the ship. Otherwise it would be nice if Krakrefr's explosives go off before the ambush - hit them while they're distracted and their ship is in confusion.
I'd suggest that in the current situation Recon and Tactics would translate into concealing our team and allowing us an advantageous position and timing, maybe even to manoeuvre the opposition into the situation we want them in. But I'm on the team, so I'm biased. *smile*.