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Good point about the table top version being mostly about combat. I think persons who aren't accustomed to full character development get caught in that and then find in hard to be in character when doing play by post.
From the way I've seen both played in my short time around this game type I've found that a big advantage play by post has is thinking time. Before making a post I check my character sheet, sometimes I look back at what the Dungeon Master said, etc. I know I couldn't do all of that in a live game. Really the only advantages I see for tabletop role playing is speed and seeing the little miniatures right in front of you.
You folks seem to have had some terrible tabletop roleplaying experiences, judging from the comments here. It could be because of the heavy Dungeons & Dragons -esque bias this site has, but my Tabletop groups have phenomenal characters and interactions with both each other and Role-playing Games. Rich, detailed characters with solid backstories and realistic motivations. Romance, people getting married, people getting betrayed. Morals challenged, alliances formed.
Tabletop games certainly don't have to be 2 dimensional. Storytelling was an oral tradition long before it was a written one.
I've been here awhile and joined a few of the Role-playing Games here and none were Dungeons & Dragons. I wouldn't say that this site has a Dungeons & Dragons bias, most of the role-playing world is already Dungeons & Dragons and it just happens to roll over into here because its what most players online know.
In a live group there can be some good role-players and those that really embarrass themselves or rather I feel embarrassed for them. I once knew a guy from England that was able to do the voice overs really good. He could change his pitch and tone to give that classic medieval sound we imagine from the movies. Not all of us was so eloquent so it sounded like a time warp when each person spoke. It was brilliant to listen to him and not so much for the others. Play By Post sort of cuts that out so you don't have to worry about that aspect of the game unless you can't write to save your life but that's another subject. I guess people expect less of you in Play By Post than around a table so you can get away with a lot more in a more relaxed fashion. They each do have their pros and cons but to whet my palette when I need it Play By Post serves really well than planning a meet.
To me there are many positives and negatives to both Play by Post and tabletop gaming. The one thing I like the most about tabletop gaming is being able to see the expressions on someone's face when they roll bad come across something unexpected. I also like being able to talk and jock with fellow gamers though it sometimes can get out of hand, it still makes the game fun. You just cannot get that on play by post.
The one thing that I have always hated about tabletop gaming is at some point it always seems to stall; either because of rule disputes, the Dungeon Master not being prepared, players being late, or too much joking around.
The best part of Play by Post, I think, is that it lends it's self to creativity. A person can be more creative writing their back story or taking actions in the game. I just don't think you can get that type of creativity around the table. I love the colorful back stories and action posts I have read. I also like the fact that I have time to think about my next post or action.
One of the things I hate the most in Play by Post is when a player doesn't post for a long time or has seemed to quit the game without letting the GM know. I not talking about the person that might not post for a day or two but the person that takes more than a week to post, it seems to slow down the game a bit.
I just created a video that explains the whole affair between tabletop and play by post with a bit of a twist and a dose of this site's offerings. Have a look and comment there: Tabletop Role-playing Games vs Video Role-playing Games vs Play By Post Role-playing Games vs Text Role-playing Games.