Ars Magica Third Edition Core Rulebook

Ars Magica Edition Core Rulebook - Board, Card, RPG Reviews - Posted: 17th May, 2014 - 2:48pm

Text RPG Play Text RPG ?
 

22nd December 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Fighter
Fighter
Draconian
Draconian
Rogue
Rogue
Ranger
Ranger
Cleric
Cleric
Paladin
Paladin
Warlock
Warlock
Wizard
Wizard
Barbarian
Barbarian

Posts: 2 - Views: 218
Discuss  Ars Magica Third Edition Core Rulebook
Post Date: 16th May, 2014 - 6:48pm / Post ID: #

Ars Magica Third Edition Core Rulebook

Ars Magica Third Edition Core Rulebook

Now that you have played it - what is your review for the role-playing game "Ars Magica Third Edition Core Rulebook"?

Ars Magica Third Edition Core Rulebook
Ars Magica Third Edition Core Rulebook (Hover)

Sponsored Links:
Post Date: 17th May, 2014 - 2:48pm / Post ID: #

Rulebook Core Edition Magica Ars

In Ars Magica, it is the year 1220 AD. The magi of the Order of Hermes are a secretive society of wizards scattered across Mythic Europe. Their power that dwarfs the companions and grogs who serve them in their tucked-away covenants. Their concerns are mysterious, their power is great, and their counsel is their own to keep.
The greatest mages of fantasy are long-lived, and the magi of Ars Magica are no different. Detailed rule systems allow magi to work over the course of years to craft magic items, gain secrets from ancient tomes, and study the raw stuff of magic to increase their power.


 
> TOPIC: Ars Magica Third Edition Core Rulebook
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,