A GM That Delivers True To Life role-play gaming
Name: Teddy
Comments: I've found that is really hard to find a GM that delivers a role-playing game that is true to life. Its either way too easy or too much like playing a super hero, there is no reality involved... Am I the only one experiencing this?
I know exactly what you mean. As a GM myself I try to deliver reality as part of the gaming experience. Too often I find players wanting an answer to just fall into their lap or take highly illogical steps and yet experience success. They quickly find out I am not a Montey Hall type of GM. Feel free to join in the World of Medieval if you are looking for something realistic.
I can't agree or disagree because the OP did not explain what he meant by "realistic", and his examples for extremes were the same; either way too easy, or you play a superhero, which I would think would also be too easy? True to life in what way? Maybe some examples would help clarify the vague post? Though if it is a guest account, those probably aren't forthcoming.
OP means original poster? The first poster did not write the word "realistic", I wrote that... he said "true to life" which obviously means "realistic" or just as real life is..., at least that is my interpretation of it. If you watch a 'reality TV show' do you expect one of the actors to suddenly inherit super powers? No. Do you expect that you will see them come into a million dollar lotto? No. Reality TV is mundane stuff that is what everyone else does. I like to think of realistic role-play gaming the same way... Your characters act just as people would have acted for the period of playing, of course based on the limits of your imagination.
I suppose I should have said "Teddy" instead of OP.
I think, first of all, it depends on the game you're in, and what expectations you were given, before you joined. If you joined with the promise or idea that it would be "true to life", regardless of what the genre/setting was, then yes, it definitely should be as close to what you expect as possible.
However, the player also has a lot to do with this, in not making assumptions, and is responsible, if verisimilitude (quality of realism) is high on his or her priorities, for asking the GM specifically about the level of reliable and consistent realism, in knowing what the player can expect. No GM can be "perfect" in his or her delivery of "product" every time, but a GM should be honest and if they really can't say they know how well they're able to deliver a certain experience, that should be their response: "I will try my best to give my players X, but I'm pretty new to GMing" or something along those lines, and it is up to the player to take the risk or not.
The player can also talk the level of realism over with other players before the game starts for the first time, if able, finding out their preferences, and seeing which way the game overall is likely to lean, as a group full of people that enjoy high-impact, low-maintenance action movie games are unlikely to be too keen on counting every bullet or making sure they have enough food and water for every day.
That said, in respect to the last point, some games lend themselves more to "true to life" than others, as a general rule: superhero games, being usually comic-book based, are highly stylized and though they vary, sometimes don't even bother with much gear or character development at all, making a lot of broad assumptions, in favor of the "four color/two-dimensional" flavor of the world of superheroes. Gritty supers are popular also, though, and some will be more to some players' tastes than others, and will be much more unforgiving and strict in not just day-to-day inventory but also more abstract things like moral codes and collateral damage.
The same goes for any genre; modern, future, fantasy, post-apocalyptic, horror or anything else. It is best for the player to research the game system being used if possible, to see what level of realism it "natively" supports, which, while it isn't a guarantee, is at least a starting point to help judge the probability of finding a game with a desired level of realism.
This looks like a small debate so if I might I'll just throw in my two cents. I think JB is a very true to life GM. I've been in a couple of games before I came to this site and I didn't enjoy it as much. It was partly the players too because there would be fights over stupid things and it turns into a shouting match. Then the GM will miss things too and you're thinking I don't remember seeing that there before. Anyway I like your style JB and come on over Teddy.
I appreciate your endorsement FairMaiden. When I make a Scenario I try to make it as thought provoking, mysterious and realistic as possible. This is especially true with Future Earth and World of Medieval where I have supplied a lot of background information and colorful characters to both give information and add to the story.