Nice Things for Fighters
Now that you have played it - what is your review for the role-playing game "Nice Things for Fighters"?
Nice Things For Fighters (Hover)
For too long, the humble fighter and his ilk have been restricted, limited, nerfed, and outshone by high-level spellcasters in more ways than one. The groundbound swordmaster looked on in dismay as his wizard companion rained down Save or Dies on the enemies with Overland Flight. Huge monsters with superior reach and Combat Maneuver Bonuses towered over mortal adventurers as their disarms and trips failed to affect them, all the while provoking Attacks of Opportunity. Spells could be added and swapped by prepared casters whereas martials got feats and class features locked-in at their levels. Long-duration flight, attacks that target saves, area of effect attacks, incorporeal and invisible opponents, and other common dangers largely remain within the domain of spellcasters to use and solve.
I haven't read this particular manual but its refreshing that other systems also promote the fighting chance of fighters. Dungeons & Dragons did a pretty good job of adding certain skills in 3.5 and above.