Text Role-playing Game Creator's Personal Rival
The idea behind this feature is to not only illustrate the Character but the Character's rival. This creates a unique case for a Character to build a deeper background or for the GM to create mini-Scenarios around the rival. Options can be: Known info on the rival such as strengths or weaknesses, dwelling, associates, image, etc.
On your Character Sheet you can used the "Edit Rival" option to begin creating your Rival.
Text RPG Creator's Personal Rival (Hover)
Super heroes and champions tend to have this a lot. It may not mean much for a low level character but I can see working with this at a higher level for sure.
I feel that such could be fun, a rival gives a character someone to challenge them and lead them to improvement. A rival could also bring both the best and worst from a character, mattering what sort of connection they have.
It may even be a case of friendly rivalry, where the two see each other as friends or worthy of respect thus on good terms with each other.
Or they may be the bitterest of rivals who hate each other with a passion, doing everything they can to harm or embarrass each other.
I so love this idea.If it's a level-based game, the rivals level should be tied to the PC's, so the PC doesn't outgrow the challenge. If it's a fantasy game, the two could be linked by a crazy curse so one can't directly kill the other, because they'll die too. So they always have to fight through proxies or henchmen.
I think it would be fair for the Dungeon Master and player to work out such details together, though there could be some randomness involved as well and a few surprises thrown in. Perhaps even that the player offers the initial idea and the Dungeon Master does with it as they will.
Edited: Thomaslee on 14th Jan, 2016 - 11:25pm
Could be something good so long as it doesn't lengthen the actual game play or make the Dungeon Master tired because a lot of it will be on him. The random idea could be a good one because we don't normally choose our enemies. .