"Hmm, well that could be useful," He says with a nod, before grinning at how the colt decided to pick up the box. Himself, Marble balanced it on his back, having lifted it up and over his shoulders before sliding it into place. For some, this would be a difficult maneuver but he had been working as a sailer for many years, since he was a young colt.
On Zero's reply to his instructions he would say, "Glad to hear, though I do wish Sea Breeze had picked a captain already. Said she was told to hold off, to consider a few canidutes but not make a decision until it was near time to get to leavin'." This was a point if frustration, the crew didn't like being left without knowing their captain.
Edited: Thomaslee on 3rd Jun, 2016 - 5:05am
Aquamarine, Lightning, and Star would all gather what supplies they needed before heading to the air ship. They would meet with Sea Breeze and give her the scroll from Mythos identifying them as the adventurers hired for this journey. The consideration of captain is discussed, before the firmware directs them to get on board.
Zero would help Marble and the rest of the crew get everything on board, with a hearty pat on the back from the large earth pony and the words, "You did pretty well, you may actually do well as one of the crew." They too would all get on board the air ship.
Golden would arrive before the crew finished up, speaking with Sea Breeze and offering his experience as a royal guard and solider yet leaving out that he was a paladin. The mare would cast the same spells she had on Zero ang when everything checked out agreed to have him be a member of the crew allowing him to get on board before the ship was to set sail.
Once everyone was on board, along with final preparations, the air ship Evening Dream would set sail. Sea Breeze would wave them off before any on the upper desk could watch as Canterlot begins to grow smaller and smaller.
Out of Character: : This would be a good time to start exploring the ship, speak and mingle with each other and the crew. Also, I will be uploading a map of the air ship, simply ignore any name shown on it.
"Thank you sir," Zero replies. "I'll just take a break after all that hard work."
Zero follows any crew members that head below decks. He tries to convince them to offer any of those adult drinks that his old friends were always trying to get their hooves on. "Geez, that was thirsty work. I'm sure we will be having a well deserved break right now. Do we have any special brews for the crew?"
At some point in the conversation he asks, "So before your ship was picked for the job, did you all have to go through those standard checks? Did you have any complications?"
"Yes now that we have gotten started and on our way, many of the crew can take a break," offering a nod in Zero's direction to indicate he was one such before replying to his question "Yes, though the crew is strongly encouraged not to drink too much and to know their limit."
Chuckling Marble replies to the Zero's second question, "This ship was made for this job, which many crew suspect is much more danger and complexity when what we were led to believe." Sighing, looking to colt, he finishes, "Security was as tight, and when many of us were first hired about four threats were discovered. A couple of changelings and some occultists or another.0.
Edited: Thomaslee on 14th Jun, 2016 - 4:54am
"Oh wow," Zero says looking around at the ship's design. Knowing a little bit about the decisions undertaken during the engineering process, he takes in little details that may reveal the ship's purpose and what kind of abuse it will withhold.
"Ponies you knew well from previous voyages?" he asks in response, but only keeps half focused on the conversation, preferring to look at the carpentry.
Zero's plan for the night is to taste the various brews on offer if there are multiple available. He politely continues the conversation, but won't refuse a drink offered.
The airship's engineering appears to be such that it is ready and able to go into combat, yet seems built more with maneuverability in mind then offense. Given runes that covered the surface of the wood though it did seems to have it'd defenses, not surprising if one remembers it was commissioned by a professor of a magical academy. What these runes actually meant or their purpose would require a different sort of knowledge.
On the little details, their was the shape of the fins and brow, the design of the balloons and propulsion, it was how the wind blow through the sails. Yet it was also a ship with a lot of space for storage, built for shipping and trading. Thus working quite well as a merchant's vessel.
"One yes, a mare I thought I knew well,' Marble says with a sighs, "She had always been affectionate and flirty, probably been with many of the crew, yet to find out it was because she was a changeling… it was a heavy blow for many of us, she being well liked by many." From his word's it was clear he and likely others saw it as a betrayal, as if learning the truth kick in the stomach.
They would get to the mess hall, where many were already drinking and relaxing, laughing and talking. On seeing the young colt there would be a few that offered Zero a drink, though the selection was somewhat limited. Still, a few were from the cellars of the Canter lot Castle
(Knowledge (Arcana) and an Endurance roll. Let see how well Zero holds down his liquor.).
"Terrible, terrible," Zero sympathises. "I have seen that happen all too often. Well, not changelings per se, but betrayal of friends. I haven't seen a changeling in person yet."
Out of Character: Re-rolling Arcana if die roll is under 10.
Marble would nod, but keep silent as he lets the young colt start to get to know other crew members.
"Yah, let's see how well you can take it" A dark blue coated stallion says, a pegasus who had given Zero his first drink. He introduced himself as Cobalt Breeze
After a couple of mugs the colt already begins to feel a bit tipsy, the stuff surprisingly strong stuff. Still, not yet anyway, he hadn't become drunk.
Cobalt, pointing to others at the table, would begin introductions. Pointing to a red coated pegasus mare, he says, "This is Scarlet Beat. She fast, graceful, and can knock you flat in seconds if you get in a fight with her. Also a great dancer." The mare would blush before waving and offering a smile.
Turning to a unicorn with snake and two diamonds as a cutie mark he says, "This is Sly Diamonds, smart as they come but don't let him drag you into one of his get rich quick schemes they never work out as planned. Also, be careful if you play blackjack with him, he cheats."
"You have never proved that," came the reply from the unicorn, shooting Cobalt a glare, "I'm just good at gambling." He offers a huff, before looking to Zero and says, "It is a pleasure to meet you."
(Does Zero drink more? If so, roll again.).
Edited: Thomaslee on 20th Jun, 2016 - 2:46am