Od&d Supplement II: Blackmoor

Od Supplement Ii Blackmoor - Board, Card, RPG Reviews - Posted: 12th Feb, 2016 - 11:24pm

Text RPG Play Text RPG ?
 

14th November 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Cleric
Cleric
Paladin
Paladin
Rogue
Rogue
Wizard
Wizard
Fighter
Fighter
Ranger
Ranger
Draconian
Draconian
Barbarian
Barbarian
Warlock
Warlock

Posts: 2 - Views: 198
Top  Od& d Supplement II Blackmoor Dungeons and Dragons
Post Date: 12th Feb, 2016 - 10:44am / Post ID: #

Od&d Supplement II: Blackmoor

OD&D Supplement II: Blackmoor

Based on your experiences what for you was the OD&D Supplement II: Blackmoor's rating, pros and cons?

Od&d Supplement II: Blackmoor
Od&d Supplement II: Blackmoor (Hover)

Sponsored Links:
Post Date: 12th Feb, 2016 - 11:24pm / Post ID: #

Blackmoor II Supplement Odampd

Much like Greyhawk, Blackmoor was produced as a digest-sized book. Like its predecessor, its rules are also organized to match the three books in OD&D (1974): "Men & Magic", "Monsters & Treasure", and "The Underworld & Wilderness Adventures". The biggest physical difference is that it's slightly smaller, at 60 pages rather than 68. However, there was also a philosophical difference. If Greyhawk contained the rest of the OD&D rules, then Blackmoor had what Tim Kask called "New stuff". Blackmoor is clearly built on the core game system revealed in OD&D and Greyhawk. Thus it includes Greyhawk's "Alternate" combat and hit dice systems, subclasses, and more variable monster damage, just like in Greyhawk.


 
> TOPIC: Od&d Supplement II: Blackmoor
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,