The other classes are those you would expect to see in other known Role-playing Game systems however Alchemist, and Emissary are uniques.
For Alchemist, you will be able to create and manipulate potions.
For Emissary, you will be able to easily navigate places and pass through people that may be very tough for someone who does not have this class.
That will be interesting to have as part of my character's portfolio. It will also make playing certain classes different, anything for an edge really because sometimes combat can be overwhelming.
Anglesey will be opening up soon (Probably by Tuesday) to look around and do business with the local folk, however the Guilds within it will take some more work as there is so many of them!
There is a lot of work in opening a city and I was reminded of it working on Anglesey: text for all characters, graphics and coding to make everything appropriate and unique. Also the introduction of new Items, Skills and Talk makes for a tedious task at times.
There will be plenty of opportunities to make some extra gold as you help me give each building a history, layout, etc. Please stay tuned.
On a side note, you will see a new Grand Healing Elixir show up as an option during Combat and the like but you will not have access to its purchase until I open up Anglesey.
To get to Anglesey, I'm assuming that my character will have to purchase a horse to get there? Or will there be public transport from the stables?
The Alchemist, and Emissary, are they only available when you are making up a new character's profession? Or will they be skills that can be learned, by a character of any profession?
Anglesey Is Open! You can now visit the city of Anglesey and use the buildings there. You will not be able to access the Guilds as yet but when they are finished you will see the button to each Class change color.
This new city is a great chance for everyone to make some gold as History and Layout for buildings need to be compiled.