Tibia for me has been a 6 year passion. I lost many accounts and characters. First, let me say that it is an online MMORPG. It has many friendly players and a few people are quite nasty.
The MMORPG itself is relaxing, fun, and exciting at the same time.
Here are some thing I have learned from Tibia:
I know this probably sounds crazy. But one can learn life long lessons from tibia.
1. I have met many kinds of people, dealt with them, and learned from their mistakes. For example, never mess with people.
2. When selling or buying goods, never say the price unless you are sure of what you are doing.
3. Always negotiate with other people's prices unless they are below minimum price.
4. Sell items for maximum price.
5. Be friendly and don't get mad when you die and lose lots of money, it's just a part of life (I learned this from first hand experience).
Overall, I love playing tibia. It is a fun experience, and has taught me much about marketing, price and demand, politics, and vengeance.
That brings me to another topic, vengeance only brings more trouble and pain, as tibia has shown.
I have not learned anything from playing games on line. I go there just to relax and have fun. I do not really care if I make or lose money on a sale. I do not care if I die in a battle after all it is just a game. I play it to relax and at times talk to some people I am friends with on the game.
That is good to know. I hope you have a lot of relaxing times on the games. I know that I have had quite a few relaxing times on the games I play.
I know there is some things a Mmorpg can teach the younger generations. I hope that those kids who are playing are able to learn some things and those lessons are transferred to RL.
Some games teach you without you actually knowing, like when games like runescape 'KNtoran knows what I mean' have a clan feature, and most people think, "Lets make a clan for laughs and giggles." but as in most games, clans can bring people together and make them work better as a team, it can also teach you basic manners which most young gamers discard nowadays when playing games.
Well yes, runescape probably isn't the best example of teamwork, but it has a good system that lets you stick closer with your friends, which is always a nice thing.
Online games like MMORPGS (WoW etc) have taught me the fairly vast difference between those types of alleged "RPGs" and real tabletop ones. The playing style, approach, mindset, values, socialization, cooperation, personalities and just about everything else, are usually significantly divergent, to the point that for some younger players at our tabletop game, we had to help teach them, and they had to help UNlearn, their "bad habits" they got from online games. It's not point-and-click in tabletop RPGs.