Right, main use of medicine checks is to identify diseases and other medical conditions, and to stabilize a dying character. Presumably, it could also be used for longer term mundane medical care, especially in conjunction with the herbalism kit as Mradoric was trying, but there are no established rules for it, so it is all up to the Dungeon Master what can and cannot be done.
As for the basic potions of healing, they aren't well defined on their construction method, and there's a fair amount of debate concerning them.
Perhaps the biggest argument against treating them under the magic item creation rules is that would mean the creator would need 100 gp in crafting materials to make the things, and be a third level spellcaster. This is in spite of being able to buy them on the market for 50 gp, and the herbalism kit strongly suggesting mundane characters can use it.
A considerably more popular ruling is that while a basic healing potion is composed of magical substances found in plants, it is an alchemical item rather than an enchanted one, meaning it can be made using the mundane crafting rules.
If one is going by the latter ruling, and do not tweak the crafting rules at all (They badly need tweaking IMO, but that's another issue), then Mradoric would need to find and/or buy 25 gp of appropriate materials, and spend ten days making the potion.
Edited: daishain on 31st Oct, 2016 - 12:40pm
The way I've handled the herbalism kit in the use of crafting healing potions in my own games is I have made a list (Loosely based on skyrim ingredients) of different components needed in order to make a potion. Now it can get into a bit of "Book keeping" but as this is a text based medium, I don't see it being any more or less difficult, but the player is solely responsible for attempting to find and harvest these items, meaning I don't just say, "Oh, and you can make a survival check to see if you find any of that weird mushroom you're looking for." She knows it's her responsibility to keep up with that and when she does ask, I usually have her roll a die to see how much of that item she finds based on her initial survival check and the rarity of the ingredient and the area in which they are in.
Once the player has acquired all of the necessary ingredients for the potion I then allow them to spend down time trying to create the potion, which of course varies depending on what potion. Here is an example from my game, feel free to use it here, or not:
(Assuming all ingredients are gathered)
Standard Healing Potion: Time - 4 hours; DC 16 medicine check to create or the attempt fails and all ingredients are lost in the process.
And again, it can be scaled to accommodate your specific desires for this game. This is just how I personally run my game. Hope it's helpful!
we have three negotiators jockeying for the return response Want to pick one to let stand or… ?
Leo's inclined to draw attention, and with it potential consequences, to himself, and he's no slouch at negotiating, but he has to admit the others have an advantage in terms of familiarity and the lingo.
Well, I suppose if the initiative tracker was meant for this exchange, then Corren's response would probably go before mine. If that's how the Dungeon Master is wanting this to play out.
I mostly had everyone roll initiative in the event combat does ensue, but it might be good to apply it to this social interaction as well although the problem with that is that initiative is usually calculated by dexterity which has very little to do with someones ability to think and react quickly in social situations. That would probably be based more on Intelligence or Wisdom.
I have actually been toying with developing a home brew set of rules to handle "Social combat" and this may be a good opportunity to develop and play test this. Does anyone already have a system in place for social combat in their games?
I do like the way Brandonfett handles herbalism but it does demand more book keeping and some development which, to be honest, I will likely push onto the player. What do you think of this KNtoran?
There might be homebrew rules for social combat somewhere, but I have yet to run across it. It may actually prove worthwhile to look at anything of the sort made for 3.5 or some other game system and adapt it.
In any case, if we're letting initiative handle it, then Corren was the first to respond.
Did we retrieve the horses before this happened. I think two of the horses ran off and we were in the process of finding them when the father was shot. From the looks of things if we hadn't found them prior we are down two horses for good.