Just a reminder; please wait until your turn to roll your attacks and damage otherwise it sometimes forces me to have to look back at previous pages to keep everything in order. Its only a minor nuisance, but still it is helpful when I don't have to switch back and forth between posts/pages looking for dice rolls.
Also, can someone help me wrap my mind around why Skeletons do not have resistance to piercing weapons. The Monster Manual shows vulnerability to bludgeoning (Something I can see being common sense/knowledge for the characters) but does not show resistance to piercing weapons which is strange considering the damage that piercing weapons do is generally to vital organs, but in this case there are no vital organs to pierce. I keep envisioning Corren stabbing away with a rapier and the blade simply going through the skeletons rib cage, maybe nicking the bones but not doing any real damage. Even slashing weapons like a longsword I can see shattering bones or something but how do you stab a skeleton? You could try to slash with a rapier but I just tend to envision this causing the thin blade on that weapon to snap. The hilt could be used but at that point its basically being used as a club (Or makeshift gauntlet) rather than a rapier. Any thoughts on this?
It has been a long time but I recall older versions having piercing (Or even all bladed) weapons do half damage to skeletons. As someone who frequently plays (And played) a rogue and used such weapons, it was frustrating. I rationalize it as the blade puncturing the sinews and tendons which still hold things together, or the blade going so deep the pommel smacks into it. But if you wish to house-rule it that way (Half damage), I can live with it.
And for the healing dice you are right. It added the +2 to each, and I totally missed it. Consider that he only got 9 back on that…after the attacks he is now at 13.
Edited: PaulNelson on 24th Apr, 2017 - 10:15am
This situation really makes me regret the way the 5E paladin tied turning ability to the oaths. A devotion paladin could force most of these buggers to run away.
Ancients traded that in to do the same with Fey, while also being the least likely paladin variety to quarrel with the fey…
I am anxious to see what sort of damage Mradoric rolled because I already rolled the strength saving throw for the skeleton and it failed. Pretty sweet tactic so I'm going to make it interesting once I have the damage amount; he could potentially take out two skeletons in one go!
It may take a little bit to update, but I've posted another map in the maps section and to my character's home base for your reference.