I disagree, Malcombshaw; in my view alignments do not necessarily equal bonds. A bond is something that is important to the character; what they are willing to fight for if you will. Alignment deals more with the characters philosophy or approach. For example, whether the character believes that the ends justify the means. The Players Handbook describes alignment as something "Which broadly describes… moral and personal attitudes."
Bonds, on the other hand "Represent a character's connections to people, places, and events in the world." Two characters could have very similar bonds, but opposing alignments; or very similar alignments but conflicting bonds.
Ideals I think are more closely related to alignment than bonds are. That's not to say that bonds have no impact on alignment, but I don't think that bonds and alignments are the same thing or that one equals the other.
KNtoran, you can play without the Players Handbook but it is a bit more restricted if you do. The character generator will generate a basic character for you, but your options are very limited.
RACES
Like I said I have a book now. I have given a short description of my back ground. I will flesh out more of my character. I hope it all looks ok for now. Do you start characters out at max hit points for 1st level or do we roll for that?
So, quick question, when posting in the main thread would you prefer us to speak in 3rd person (I.e. Carrick walks in and sees X. Then he does Y, while saying, "Z!") or 1st person?
Also, are there any NPC names you already have in place like the owner of the tavern or a bar tender or are we free to name them as we go?
I do not have a preference on whether you write in first person or third person each player can do write in the manner that they are most comfortable with. The bar tender and tavern owner are not established NPCs at this point and you are free to name them as part of the request in the opening post for each player to add a description to the scene.
It is good that you asked first though because in the future it is important that the players clear these things through the GM via the support thread before they add something to a scene, such as an NPC or object in order that the players remain within the boundaries of player agency per the game policy.
Not a problem, I had planned for him to be there. No harm, no foul so it's fine.