Aericsteele’s D&D 5e RPG Main Thread - Page 74 of 150

Corren gestures for Carrick and Leo to move - Page 74 - D&D / Pathfinder Archive - Posted: 8th Jan, 2017 - 1:42am

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6th Jan, 2017 - 9:47pm / Post ID: #
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Aericsteele’s D&D 5e RPG Main Thread - Page 74

The Maker says...

Oomigig puts Lorilys down, or rather he tosses her to the side like a rag doll amidst a yelp from the small gnome who lands forcefully on the ground kicking up dirt that swirls around for a moment. Oomigig lumbers up toward Zinna, and towering over her he emits a low growl but Zinna stands her ground and glares up at him.

The two exchange baleful glares for several moments before Oomigig's eyes squint at her "You think you can escape when others have failed, little girl?"

"C'mon Oomigig, did you have to throw me like that?" Lorily's tiny voice quips as she stands up and dusts herself off "We don't have time to explain it to a dumb orc! It's easy you either escape with us now or you can stay here and keep feeding the Illiosani Ancestors. You either come with us and help or get out of the way!"

Zinna can see the orcs jaw clench and he seems torn between his immediate impulse to take what he wants now and the promise of escape. He growls again and sneers at Lorilys before returning his attention to Zinna "The last people to trust this creature spent days tied to the elves's wretched tree. What makes you think that you will fare any better?"

Out of Character: : Basically I applied the persuade roll against Oomigig's wisdom (Which was pretty low) as a DC and she barely made it with the disadvantage (Along with a bonus I gave for her presenting him with something he wants) so I ruled that as though he needs some more convincing so go ahead and make another persuasion check @ disadvantage due to exhaustion.

----------------

Parsnip perks up for a moment then disappears again for several minutes before he returns "Ok, lets go!" he announces and leads the party about fifty yards away to a bramble of thorns bushes. As he approaches the thorn bushes part and reveal a fairly large hole dug into the ground that Parsnip guides the party to and motions for them to jump down into the hole.

"Sorry about the size" he says apologetically "It was dug out by gnomes so I'm afraid you'll probably have to do some crawling." True enough, upon approach it becomes evident that the hole opens up into a tunnel with low ceilings, no more than 5' high forcing most of the party to crouch down as they slowly move single file though the tunnels.

(Unless stated otherwise I'm assuming the marching order from before: Carrick out in front as a picket/skirmisher, Leo at the head followed by Corren, Malek, and then Mradoric at the rear.) Anyone without darkvision will need some form of light; it is going to be very tight/close quarters and pretty uncomfortable but Parsnip assures the party that the tunnels lead to a much more open natural cavern complex.



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Post Date: 6th Jan, 2017 - 10:18pm / Post ID: #

Aericsteele’s D&D 5e RPG Main Thread
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"Very well, there is no point in dawdling then." Leo casts about for a small pebble, and holds it out towards Malek, "Your light spell, can you place it on this? We'll need something down there, and a torch is difficult to hide."

Leo intends to grip the lighted pebble in his fist, letting out just enough illumination for the group to navigate the tunnels with. Or hand it to another to do the same. If there is reason to hide, it is small enough to conceal entirely with a moment's notice.

7th Jan, 2017 - 12:32am / Post ID: #
Carrick Granitebranch
Ranger 3
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Lieutenant / Scout
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Aericsteele’s D&D 5e RPG Main Thread Archive Pathfinder / D&D

The Scout of the Deep Wilds says...

While in the cramped space, Carrick only has his hand ax and skinning knife equipped, "Bows be no good in 'ere… " the dwarf mumbles before heading further in doing his best to keep up with the pixie.

Carrick moves cautiously through the tunnel, his leather armor being much more forgiving as he squeezes through the earthen corridors as he maintains about a thirty foot lead ahead of Leo and his pebble light.

Out of Character: Carrick will be actively trying to listen/look for any potential trap or hostile.

Carrick Granitebranch Results:
  • Stealth on D20 (+4): 18 (1 roll)
  • Perception on D20 (+4): 13 (1 roll)


Post Date: 7th Jan, 2017 - 1:14am / Post ID: #

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Corren maintains a stoic look on his face as they begin their descent through the gnome tunnel. He does whisper to Carrick, "If you find some sort of trap, let me know."

Post Date: 7th Jan, 2017 - 3:07am / Post ID: #

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Mradoric heads down after everyone else and crawls behind while listening for anyone or anything trying to follow them in. He hopes that this way they can soon help rescue their friend Zinnathyra.

Post Date: 7th Jan, 2017 - 4:20am / Post ID: #

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Zinna glares up at the huge orc. She shows no fear on the outside but fear grips her as she realizes what might happen if she fails. She is still speaking softly so the rest of the group can't hear. " Thank you for putting her down, Oomigig. This will work because I have outside help coming to meet us. I received a message from a fey creature that I know and trust that they are about to be here. We are going up to meet them and they can help us fight clear. Assist us and I give you my word that you will be free to go. This is your chance. You will never have another chance like this. I'm not staying here to feed these trees. Don't you want a little revenge and to escape? A orc chieftain like you deserves better than this. Come with us. We need to go now. "

Specific Action: Persuasion on the orc with disadvantage. Still planning on using dissonant whispers if needed.

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7th Jan, 2017 - 7:15pm / Post ID: #
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Aericsteele’s D&D 5e RPG Main Thread - Page 74

The Maker says...

Parsnip flutters around Carrick as they make their way through the cramped tunnel which only stretches for approximately two hundred yards before it ends what looks like a wall of moss which, like the thorn bushes, parts as Parsnip approaches revealing a larger corridor running perpendicular to the gnome built tunnel. Parsnip disappears just before he steps into the corridor and then, announcing that it is clear, the pixie encourages the party to exit.

The ceiling of the larger corridor extends to almost ten feet and is almost ten feet wide allowing the party members to stand two abreast should they choose to. Parsnip reappears on Carricks shoulder and continues to direct the dwarf through a seemingly endless maze of tunnels occasionally stopping for a moment as if to get his bearings. At one point Carrick discovers why Parsnip has chosen to ride on the Dwarf's shoulder rather than move ahead when he passes through a seemingly invisible spider web stretched across the corridor. The web is such that a smaller creature like Parsnip would be caught up in it but a larger creature tears through it with little effort. Parsnip explains that such traps are scattered throughout the complex maze of tunnels, designed to trap his fellow pixies and sprites in the webs, many that are trapped either starve to death or are eventually eaten by one of the spiders that prowl throughout the complex. Indeed after travelling for ten more minutes or so Carrick comes across a web that contains tiny bones suspended as though in mid air, the remains of a pixie perhaps.

Out of Character: : I am going to need to know if the party is travelling single file or two abreast down the corridors.

---------------------------------------------------------

Oomigig thinks on Zinna's proposal for a moment but the interaction is disrupted by the approach of Aymar. The wood elf walks up to the trio with an air of confidence, as though he believes that he is the boss here and even Oomigig would dare not touch him. This illusion is quickly dispelled when, just as Aymar opens his mouth to speak, Oomigig reaches out with one of his large though somewhat emaciated hands and grabs the elf by the throat.

Aymar's eyes go wide and he tries to cry out but the orcs hands are crushing his trachea and the elf is lifted off of the ground, his legs kicking wildly. In a swift and violent motion Oomigig drives Aymar into the cavern wall, reaches up with his other hand to grab the elfs face and then slams the elfs head into the wall with a loud cracking sound. Aymar's limp body falls to the ground, the back of his skull shattered and exposing brain matter.

Oomigig looks to Zinna "We go" he says.



Post Date: 8th Jan, 2017 - 1:42am / Post ID: #

Aericsteele’s D&D 5e RPG Main Thread
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Aericsteele’s D&D 5e RPG Main Thread D&D / Pathfinder Archive - Page 74

Corren gestures for Carrick and Leo to move together in front, with himself behind, then Mradoric and Malek together behind him.


 
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