The yellowish mold catches fire quickly after the torch is tossed into its midst and within a few minutes it is consumed leaving behind a faint acrid smoke that chokes everyone up a little but does not real damage. After the fire goes out Corren gathers the keys and goes about opening the cells.
Most of the skeletal remains in the cells appear to be elven although there is one that is highly curious. Though the remains are humanoid the bones are fairly thick and the skull resembles that of a man sized lizard… maybe a large kobold although you find some skeletal remnants of what appear to have been wings. The remains are definitely not something that anyone in the group would be familiar with.
Corren says to Zinna, "If you wish to say words over them, go ahead. I shall continue to scout." He steps out and continues on.
Out of Character: : If the room where the keys were has no other exit than the hall we came down, he will first check for a hidden way out. If no luck, he will double back north to the junction and turn right, heading east once more.
Edited: PaulNelson on 13th Apr, 2017 - 3:54am
Corren returns to the east/west corridor and makes his way west. The corridor stretches east for about forty feet before it takes a forty-five degree turn to the right, goes for about thirty feet and then turns another forty five degrees right so that the corridor is now heading south. Proceeding south for thirty feet you come to a door on your left and can see another door directly ahead of you. Both appear to be made of solid oak with brass hardware similar to the door that opened into area 2.
Are you talking about the door to your left? I tried to update the map but it doesn't look like it took… might just take a little bit for it to update properly though. I also added the map to the home base on the Dungeon Master character sheet.
Edited: Aericsteele on 14th Apr, 2017 - 4:23am