"Get back from the door a bit, and let them come to us. Make this a chokepoint."
Leo will stand to the side, just enough that he is not vulnerable to ranged attacks from within the next room, and ready his glaive.
If whatever comes through appears nasty enough to deserve the cost of a little extra juice (IE more than just the Giant Centipedes I'm currently thinking these are), he will apply a smite to one attack.
Zinna looks to the others. " Shouldn't we wait to see what this is first? It might be someone or something to help us. If not, I'm all for attacking if need be." She stands about 10 feet behind and to the side of Sir Leo. Zinna has her wand at the ready and will unleash Eldritch Blast if needed.
Specific Action: Eldritch blast at first enemy through door if they are in fact an enemy. She will transfer her hex spell to the same creature as a bonus action first.
Out of Character: : Hex lasts one hour. I'm not sure whether the hour is up yet. If it has expired just ignore the hex damage.
Edited: Kyrroeth on 21st Apr, 2017 - 10:16pm
Out of the darkness more than a dozen skeletal warriors, most armed with swords and shield but some also wield bows, come rushing toward the door. Standing away from the door, however, does create a choke point for them. The corridor being only ten feet wide allows for only a couple into the corridor at a time. Corren drops his torch near the door and backs away but in order to plug the corridor he is unable to hide; Corren and Leo will need to stand side by side to prevent any skeletal warriors from moving past them and into the remainder of the corridor. Combat will begin with the skeletal warriors on the south side of the door, not into the corridor yet. Zinna is first in initiative order, followed by the skeletons then Corren, Leo and Mradoric Because of everyone's positioning ranged attacks coming from behind Corren and Leo into the fray are going to be made with disadvantage as the characters in the rear try to avoid hitting their comrades.
Out of Character: An hour has not gone by since Zinna cast her hex so it is still active, however even though it does not list necrotic damage under the immunities that skeletons have according to the Monster Manual (It only shows poison) I'm not sure that it would make sense for undead to be harmed by necrotic damage. Thoughts on this? If Zinna could make another attack roll here or in the Support thread to represent the disadvantage mentioned above please.
Initiative: Zinna (22), Skeletons(22), Corren(4), Leo(3), Mradoric (I do not see an initiative roll for Mradoric).
Out of Character: There has been a fair amount of conversation on the subject already. Unless this hall is a lot longer than I think it is, the monk should have heard. Either way, we'd have made sure he was aware.