Aericsteele’s D&D 5e RPG Main Thread - Page 124 of 150

I'm assuming Mradoric is using his - Page 124 - D&D / Pathfinder Archive - Posted: 24th Apr, 2017 - 2:51am

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Post Date: 22nd Apr, 2017 - 7:02pm / Post ID: #

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Aericsteele’s D&D 5e RPG Main Thread - Page 124

Mradoric is up by the intersection thus he is around a couple bends from the rest. So he will not even see them until he hears the fighting.

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22nd Apr, 2017 - 8:46pm / Post ID: #
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The Maker says...

As the skeletal warriors appear at the door Zinna sends a streak of energy in their direction but in an attempt not to hit Leo and Corren the bolt is sent high and slams into the top of the door frame sending a small blast of stone chunks into the corridor. The skeletons charge mindlessly into the corridor and one of them meets the business end of Leo's glaive (AOO), the blade severs the skeletons head and sends it tumbling to the ground! Another one takes its place almost immediately, Leo sends his glaive out again and takes off this ones jaw but it continues its advance and swings at Leo with its short sword but the blade glances off Leo's armor (I gave Leo two attacks of opportunity since both entered into his threat range on the same turn).

Another skeletal warrior charges at Corren and brings his sword in a downward slash cutting into Corren's torso for 7hp of slashing damage. Corren responds with a slash of his rapier removes several ribs from the advancing skeleton. The other skeletons begin to pile up near the doorway trying to push forward into the corridor. As it comes to Leo's turn there is a skeleton engaged with Leo and one with Corren, the other skeletons are behind these two skeletons and are unable to attack from their position.

Out of Character: Corren took 11hp of damage from the rats in the earlier encounter and then 1hp from the poison gas and I don't believe there was any healing or resting done so after this damage I believe Corren should be at 8hp. Leo took 3hp from the rats and 7hp from the poison gas and should be at 16hp. Zinna took 5hp damage from the gas and should be at 16hp).



Post Date: 22nd Apr, 2017 - 8:50pm / Post ID: #

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Mradoric listening for any sounds of activity hears the fighting taking place and heads towards his companions in hopes of helping them.

Out of Character: I take it will be a couple rounds before he is able to help?

Post Date: 22nd Apr, 2017 - 9:04pm / Post ID: #

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Page 124 Thread Main RPG e Dragons and Dungeons Aericsteeles

Leo keeps swinging, cutting them down as swiftly as he can.

Out of Character: Did you need more rolls from me? I rolled for main attacks along with the initiative.

22nd Apr, 2017 - 9:09pm / Post ID: #
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The Maker says...

I will need another attack roll from Leo because I used his Main attack and his AOO attack and damage rolls as AOO rolls so he would still have a Main and bonus attack on his turn.

For Mradoric using the dash action he should be there in two round I believe. I believe that he is about 120' from the rest of the party.

Reconcile Edited: Aericsteele on 22nd Apr, 2017 - 9:12pm



23rd Apr, 2017 - 5:53am / Post ID: #
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The Maker says...

Leo slices with his glaive and takes off the skeletons left arm, which clatters to the ground but amazingly the skeleton remains on its feet and refuses to go down though it staggers under the onslaught..

Out of Character: : The one AOO per turn rule is noted but I will give the extra AOO on this round and apply the one AOO per turn rule on all subsequent rounds.

Initiative: Zinna (22), Skeletons(22), Corren(4), Leo(3), Mradoric

Reconcile Edited: Aericsteele on 23rd Apr, 2017 - 5:54am



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Post Date: 23rd Apr, 2017 - 7:48pm / Post ID: #

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Aericsteele’s D&D 5e RPG Main Thread - Page 124

Corren can feel the weariness from the entire day's exertions and fights beginning to overcome him. He grits his teeth and does his best to fight the skeleton in front of him…

Out of Character: : Attacking w/Advantage since Leo is there as a threat, and that should also give him Sneak Attack, right?

24th Apr, 2017 - 2:51am / Post ID: #
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Aericsteele’s D&D 5e RPG Main Thread D&D / Pathfinder Archive - Page 124

The Maker says...

I'm assuming Mradoric is using his turn to move plus take a dash action to try and get to where the action is so we are back to the top of the initiative order for round 2

Initiative: Zinna (22), Skeletons(22), Corren(4), Leo(3), Mradoric.




 
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