As the skeletal warriors appear at the door Zinna sends a streak of energy in their direction but in an attempt not to hit Leo and Corren the bolt is sent high and slams into the top of the door frame sending a small blast of stone chunks into the corridor. The skeletons charge mindlessly into the corridor and one of them meets the business end of Leo's glaive (AOO), the blade severs the skeletons head and sends it tumbling to the ground! Another one takes its place almost immediately, Leo sends his glaive out again and takes off this ones jaw but it continues its advance and swings at Leo with its short sword but the blade glances off Leo's armor (I gave Leo two attacks of opportunity since both entered into his threat range on the same turn).
Another skeletal warrior charges at Corren and brings his sword in a downward slash cutting into Corren's torso for 7hp of slashing damage. Corren responds with a slash of his rapier removes several ribs from the advancing skeleton. The other skeletons begin to pile up near the doorway trying to push forward into the corridor. As it comes to Leo's turn there is a skeleton engaged with Leo and one with Corren, the other skeletons are behind these two skeletons and are unable to attack from their position.
Out of Character: Corren took 11hp of damage from the rats in the earlier encounter and then 1hp from the poison gas and I don't believe there was any healing or resting done so after this damage I believe Corren should be at 8hp. Leo took 3hp from the rats and 7hp from the poison gas and should be at 16hp. Zinna took 5hp damage from the gas and should be at 16hp).
I will need another attack roll from Leo because I used his Main attack and his AOO attack and damage rolls as AOO rolls so he would still have a Main and bonus attack on his turn.
For Mradoric using the dash action he should be there in two round I believe. I believe that he is about 120' from the rest of the party.
Edited: Aericsteele on 22nd Apr, 2017 - 9:12pm
Leo slices with his glaive and takes off the skeletons left arm, which clatters to the ground but amazingly the skeleton remains on its feet and refuses to go down though it staggers under the onslaught..
Out of Character: : The one AOO per turn rule is noted but I will give the extra AOO on this round and apply the one AOO per turn rule on all subsequent rounds.
Initiative: Zinna (22), Skeletons(22), Corren(4), Leo(3), Mradoric
Edited: Aericsteele on 23rd Apr, 2017 - 5:54am
Corren can feel the weariness from the entire day's exertions and fights beginning to overcome him. He grits his teeth and does his best to fight the skeleton in front of him…
Out of Character: : Attacking w/Advantage since Leo is there as a threat, and that should also give him Sneak Attack, right?
I'm assuming Mradoric is using his turn to move plus take a dash action to try and get to where the action is so we are back to the top of the initiative order for round 2
Initiative: Zinna (22), Skeletons(22), Corren(4), Leo(3), Mradoric.