Nyzahr slinks towards the encamped caravan with the forward party and tries to get into range to use her magic.
Out of Character: she will do her best to localise the leaders / officers of the group and tries to come as close as possible to where they may be.
Edited: AshDrunbar on 19th Jun, 2017 - 9:05pm
The advance party gets in fairly close to the enemy camp. They have sentries, but they cannot see far in the gloom and appear inattentive.
'Team stealthy' is in position to get a surprise round on the enemy camp, if they charge in, they'll get a full set of actions in before the enemy can react.
The rearguard, if they start running at the same time combat ahead of them is joined, can be in the thick of things in the second round, a few seconds after the enemy starts deploying to deal with the first threat.
So, roll initiatives and all those other dice you need, its time for one last fight in this chapter.
Nyzahr edges closer to the caravan and the enemy soldiers: remaining under the cover of darkness, she makes a few arcane gestures as her lips move in a soft whisper, like the wind in the high grass…
Suddenly a loud growling can be heard on the far side of the enemy's makeshift camp, accompanied with the sounds of branches snapping and ominous, earth-shaking footsteps, as a grinning, hideous humanoid creature charges out of the darkness with blood-curling screams, brandishing what seems to be a huge wooden log punctured with rusty nails…
She turns towards the other with a mischievous grin and points to signal the attack.
Out of Character:
Nyzahr uses her Major Image spell to invoke the image of a rabid troll attacking the camp on the opposite side of where their team is hiding. With a bit of luck they should be able to skewer a few of the confused foot soldiers completely unprepared as they brace to defend against her illusion….
Edited: AshDrunbar on 19th Jun, 2017 - 11:43pm
Velon will charge in at the signal for their group. He's trying to make a quick count of men in the caravan to assess how many to kill before taking his last alive. Perhaps no flaming swords or thunderous smite for that one, he thinks.
Out of combat: Will save combat rolls for round 2 or per Daishain's description.
Odd, I've been noticing lately that I do not always receive emails when the rest of you post. Today is the most glaring example, as I hadn't received an email between when I posted this morning and when Cratol just posted. Weird.
Poljen hears the sounds of a commotion from towards the front of the column and begins running forward. He can feel the battle madness tickling the back of his mind, and considers delaying for just a moment, then lets it wash over him.
Out of Character: : Initiative, and Rage on Round 1. Round 2 he will move and attack, Dashing as a bonus if he needs to get into melee.