Out of Character: : Hmm, fair enough. It seemed like a great way of wrapping a few things up at the at the time when I made the reply but forgetting we had agreed a vote was needed. I made a small edit to my last post, I hope it makes a difference.
Edited: Thomaslee on 13th Aug, 2017 - 1:42am
At the mention of camp, Poppo speaks up, "I have a spell that can help us out. It creates an impenetrable dome over us for 8 hours. It could be dispelled but weapons and spells can't go through it. I just need some time to do the ritual for it."
Lia considers the two options for a moment. " My vote is to go for the non warded one as well. It will put us further along our journey, will be safer to access and will still protect us thanks to our intrepid chef. We can then rest up and be ready for the next step of our journey. What does everyone else think?"
The group pushes on for the second site mentioned.
There is a brief incident with a pair of hook horrors, but they're quickly dealt with before they could cause notable harm. Source 9i
A few hours later, you arrive at the tanner's workshop. As promised, it proves well out of the way and empty, well, mostly. There's a small colony of bats in here, but aside from some fluttering, they seem disinclined to bother you.
A pair of flues in the ceiling appear made to carry fumes up and away from here, but aside from those, the only entry is the one you came in by. Multiple large vats carved into the stone by the wall contain solidified traces of the dyes, tanning acid, and other liquids they once contained. It has to be your imagination, but some of you could swear the stink of concentrated urine was still present. Might just be the bats.
A dwarvish skeleton, permanently stained black, lies face down in one of the dye vats. There's the remnants of a handaxe buried in the back of his skull.
Out of Character: trying to all sleep within Poppo's tiny hut spell together would be very difficult, however, the entry is not too large to be blocked off by it. Those within the dome at the time of casting can exit and enter it freely (Except Poppo, who could leave, but the spell would fail on doing so).
Edited: daishain on 13th Aug, 2017 - 11:16am
After setting up his bedroll, Oswald begins to go through his bag of holding. He begins sorting through all the stuff he got off the bodies earlier; discarding anything useless. After he is done he volunteers to take the following watch shift.
Out of Character: Finally time to open up my goody bag and find out what treats I've got. Oh, so many beltpouches. *grins*.