Poljen steps to the side so the others can look, and shoot or fire magic inside the room. He also drops his prop away from the door.
Out of Character: : If the door becomes unlocked and he can move, he will move to attack of course.
Edited: PaulNelson on 27th Sep, 2017 - 4:50am
Jack does a quick reckoning of the situation and deftly pulls on Fay's sleeve, indicating they should very carefully side-step the guards and make their way towards the strange brass contraption further along the top of the battlements.
Out of Character: this is of course providing there is enough room for them to slip between the guards without the risk of shoving or brushing against any of them. Otherwise, it's back downstairs…
A frown of worry creases her face as Velon disappears to the other side of the door. She will step up to the door and unleash a lighting bolt through the hatch.
Out of Character: : Lia will only do this if she can be sure that she won't hit Velon. The cleric will target the man heading towards the horn if she can see him. Otherwise it will be versus whoever she can see. Dice rolled previously.
Jack and Fay head to the brass structure. A simple door is set into the near side. It appears to be unlocked.
No guards seem to be watching the door at present.
Velon gives a heave, overpowering the guard as the door bar clatters to the side. The door easily swings in as the group moves to engage, Poljen at the fore.
Edited: daishain on 27th Sep, 2017 - 4:34pm
Zarra will place a hand of the wood elf's shoulder, and if she is able will try to stand next to Lia to see if she can cast the sleep spell and hopefully knock out at least one of the guards. If not, the drow will just have to try a different strategy.
Velon drops the door bar and turns to the three guards on duty, drawing his sword and staring down the closest one. "You boys drew the wrong guard shift." His blade ignites with green flame as he slashes upward across the chest of the nearest foe, the flames dancing and engulfing any other guard nearby as well.
The paladin can only imagine how these three must feel. One minute all is quiet and the door is barred, the next a large plate armor clad knight appears out of nowhere and shrugs off any attempt to keep the door closed, then an even larger and more ferocious warrior comes charging in. He ALMOST feels bad, but then remembers they are cultists, not just city guard or the like.
Out of Character: . Not sure if I've used my actions for round 1 by opening the door but figure if that's the case this can count towards round 2.